Modern Magic

There are two ways to divide magic schools, first is a division between schools 'black' and 'white'. While in Menorian Empire division between spells and hexes was very bright and clear, in Imperium the situation is noticable different and can be compared to near complete chaos.   Many magical professions combines black and white (not to mention 'gray') magic together. There are even spells groups that include some hex subschool. Most of the subschools (especially this that doesn't fit their school type) have something called 'secondary attunement', meaning certain magics from other categories that are connected to it, making it easier to learn it if one of them is already known to some point. It was further complicated by a growing tide of magic schools that are 'regional' in character and can be learned only in a certain magical anomalies.   Second way is dividing it into several thematically connected groups, in most cases similar enough for many magicians to learn them simultaneously, without noticable delays in their growth in power. Of course, there is no real problem with for example elemental magician learning some black magic spells, but it tends to be time consuming and generally not offering enough advantages to do it.   There are differences though, for example Black Magic was put together by assembling a category for all things considered 'unnatural' or wrong, but not exactly on the level that would warrant banning it or even prosecuting it in any way. Biomagic and Life Magic have little in common.   To be honest, this 'specializations' are in large part artificial and are caused by the existence of defined 'profiles' in imperial system of mage educations - they are profiles for example for elemental magicians, that are focusing on elemental magicks, or for black magicians that focus on black magic and so on. Specializations are officially called primary magic schools, their subschools are called secondary magic schools, and their subschools are tertiary magic schools.   In this description, white schools will be marked with [SP] - meaning 'Spells', while black with [HX] - meaning 'Hexes'. Those considered extinct or eradicated will have [E] added, while those with either significant part on entirety of them proscribed will have [P] added. Proscribed magic means that Imperium Karadia considers them too dangerous or problematic to let it run in the wild, with some parts of them either purged or allowed to existing only with a very limited ammount of magicians that practice it with imperial licences and under strict watch of Imperial Inquisition.
 

LIST OF SCHOOLS

Elemental Magic

Fire Magic [SP]

Main Article: Fire Magic

Water Magic [SP]

Main Article: Water Magic

Air Magic [SP]

Main Article: Air Magic

Earth Magic [SP]

Main Article: Earth Magic
 

Meta-elemental Magic

Thunder Magic [SP]

Main Article: Thunder Magic

Ice Magic [SP]

Main Article: Ice Magic

Clay Magic [SP]

Main Article: Clay Magic

Magma Magic [SP]

Main Article: Magma Magic
 

Transmutation Magic

Metal Magic [SP]

Main Article: Metal Magic

Crystal Magic [SP]

Main Article: Crystal Magic

Sand Magic [SP]

Main Article: Sand Magic

Explosion Magic [SP]

Main Article: Explosion Magic
 

Spacetime Magic

Spatial Magic [SP]

Main Article: Spatial Magic

Gravity Magic [SP]

Main Article: Gravity Magic

Time Magic [SP][E][P]

Main Article: Time Magic

Star Magic [SP][P]

Main Article: Star Magic
 

Nature Magic

Leaves Magic[SP]

Main Article: Leaves Magic

Thorn Magic [HX]

Main Article: Thorn Magic

Beast Magic [SP]

Main Article: Beast Magic

Weather Magic [SP][P]

Main Article: Weather Magic
 

Black Magic

Life Magic [HX]

Main Article: Life Magic

Mind Magic [HX]

Main Article: Mind Magic

Biomagic [HX]

Main Article: Biomagic

Necromagic [HX]

Main Article: Necromagic
 

Exomagic

Holy Magic [SP]

Main Article: Holy Magic

Divine Magic [SP]

Main Article: Divine Magic

Infernal Magic [HX]

Main Article: Infernal Magic

Profane Magic [HX][P]

Main Article: Profane Magic


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