BUILD YOUR OWN WORLD Like what you see? Become the Master of your own Universe!

Remove these ads. Join the Worldbuilders Guild

Wind Gust

A line of strong wind 60' long and 10' wide blasts from you in a direction you choose for the spell's duration. Each creature that starts its turn in the line must succeed on a Strength saving throw or be pushed 15' away from you in a direction following the line.   Moving in a tile affected by Gust of wind is considered difficult terrain, including flying creatures.   The gust disperses gas or vapor, and it extinguishes candles, torches, and similar unprotected flames in the area. It causes protected flames, such as those of lanterns, to dance wildly and has a 50 percent chance to extinguish them. In addition, it can be used to move seafaring vessels.   As a bonus action on each of your turns before the spell ends, you can change the direction in which the line blasts from you.
Material Components: Verbal, Somatic, Material (Bottled air or Natural Wind)
Related Element: Auran
Effect Duration: 1 Minute, Concentration
Effect Casting Time: 1 Action, can be ritual casted
Range: Self (60-foot Line)
Manacost 2,
Source: Warlock (Fathomless)

Remove these ads. Join the Worldbuilders Guild

Comments

Please Login in order to comment!