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Council of Peace

The council of peace work to unite the world together, regulate the rules of magic and the interactions of the guilds. They are currently 9 members strong with each member helping to provide an area of experience and voice for different people of the world. They have a relationship with each of the regions leaderships to help arbiter when nations go to war, and if they do the things that can or can't be done during a war. For example during the War of Territories the council put restrictions on what magic could be used most of the restrictions where related to using experimental or dangerous magics. This untimely was ignored by the nations at war which is when the council stepped in and declared the war over. The council of peace is only as powerful as the representative and leader of that nations relationship. When the Cinder King instituted slavery in his country the council members did everything to reduce the suffering and help establish a underground with the Peoples Front. This is where the second most powerful tool at the councils disposal comes in. Guilds can be used to still help the people of a nation with an uncooperative leader. There is no one leader of the council, but each nation except for two do have a representative that takes charge when dealing with matters relating to that nation. The two nations that aren't apart of this are the Giant Camps and the Orc Territory. There are reason not to trust the council as ultimately you have to trust the leaders of other nations to decides what is best for the world and a byproduct of that is deciding what is best for your nation. If you don't join the council you don't have to worry about breaking the laws.

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