Hobgoblin
Hobgoblins are larger, stronger, smarter, and more menacing forms of goblinoids than goblins, but not as powerful as bugbears. By and large, hobgoblins, like their kin, are considered to be evil creatures and often met this expectation. While goblinoid society was typically cruel and harsh, some individuals escape it to carry on lives of virtue. The few who took this risk and succeeded often met cautious praise and acceptance from outsiders. Those that manage to escape goblinoid society, however, are continuously plagued by their goblinoid nature. Though hobgoblins are not necessarily evil, they are prone to violence and hot tempers, and often found it difficult to be truly altruistic. When provoked, which is not a hard task, hobgoblins are vindictive creatures who take glee in causing pain to those that injured them. Those hobgoblins who overcome this nature often manage this because of the rewards they find in serving good, rather than evil.
Hobgoblins are mostly found in communities where they are in command of either goblins or bugbears, or sometimes both. The most civilized goblinoid communities are ruled by the race. This was in large part because hobgoblin society is more industrious and less savage than that of goblins or bugbears. Though bugbears sometimes take control due to their raw strength, most such communities are ruled over by the strongest hobgoblin, who serves as the warchief. Hobgoblins have a long tradition of mastering and breeding the creatures of the world into slaves of various sorts. Many, for instance, enjoy working with wolves or worgs. Similarly, many drake breeds were first bred by hobgoblins. Some even believe hobgoblins carry this practice on within their own race, creating the goblins and bugbears in such a manner.
Hobgoblins were immensely protective of their tribe's reputation and military status, so much so that meetings between different groups can turn violent if proper protocol is not followed. However, though hobgoblin tribes are territorial and egotistical in nature, they often unite for a common purpose, such as war against non-goblinoids.
Hobgoblins once had their own pantheon, however, Maglubiyet, the god of war and rulership, killed most of the gods. Since then, he is the chief deity of hobgoblins. However, Nomog-Geaya, the deity of war and authority, was considered their patron deity, and many followed Bargrivyek. Since the Spellplague and prior to the Second Sundering, Maglubiyet was an exarch of Bane.
Hobgoblins are warriors by nature and prefer martial combatants to those who draw on magic. Those few spellcasters who are to be found are expected to work well with soldiers.
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