Religious
Though religion is less organized after the apocalypse, it’s no less popular. Characters with religious backgrounds may be members of surviving sects, or may be part of a new cult that worships bombs, mutations, or some charismatic leader. They are often sources of both inspiration and information, filling a role similar to that of academics.
Despite the rigors of the post-apocalyptic world, a character must be 23 years old to qualify for the religious occupation—younger characters simply haven’t had time to develop both a firm understanding of their religion and the authoritative
demeanor to inspire followers.
Prerequisite: Age 23+.
Skills: Choose three of the following skills as permanent class skills. If a skill you select is already a class skill, you
receive a +1 competence bonus on checks using that skill.
- Decipher Script
- Knowledge (arcane lore, art, behavioral sciences. history, streetwise, or theology and philosophy)
- Listen
- Sense Motive
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