Arps
Native to Southwestern Tira Vella, living past the central jungle in the highland plateau along the Western coast. They are a mysterious race, rarely interacting with the Tira Vellans and by extension the rest of the world. The difficult terrain of the central jungle made contact between them and the human Tira Vellans difficult. They are a rare sight in human Tira Vella, and a rarer sight on the continents. They form complex societies with rigid hierarchies and castes. Their society relies substantially on hunted animals, with higher castes allowed to hunt larger and more prestigious game.
They are highly superstitious, and are often quick to make supernatural explanations for even mundane occurrences. Their religious beliefs are largely animistic and shamanistic. They believe in a creator figure called Uachmüzöl, and that they were created before the sun.
They have gaunt figures and long, slender arms, and small beady eyes; their skin is sickly pale, often with a slight green or blue tint. They have thin white hair. Their hands have five fingers in addition to the thumb. Their appearance alone makes people wary of them, though often unwarranted.
Arp Features
Ability Score Increase: −1 Charisma, +2 to any combination of Agility and Perception
Age: You live slightly longer than humans, maturing around 25 and living to a maximum of 120.
Size: Averaging around 6 feet; rarely under 6, and never over 7.
Speed: Your base walking speed is 30 feet.
Languages: You are fluent in Arpish and conversational in Tira Vellan OR Agian (can be negotiated based on background).
Features:
Age: You live slightly longer than humans, maturing around 25 and living to a maximum of 120.
Size: Averaging around 6 feet; rarely under 6, and never over 7.
Speed: Your base walking speed is 30 feet.
Languages: You are fluent in Arpish and conversational in Tira Vellan OR Agian (can be negotiated based on background).
Features:
- Darkvision: You have superior vision in dark and dim conditions. You can see in dim light as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
- Harder to Kill: You gain proficiency in Survival.
- Long Arms: Your gain reach when using battleaxes, longswords, quarterstaffs, and tridents with two hands. As well you gain an extra 5 feet of range when using a thrown weapon.
- Trapper: natural dexterity and experience using hunting traps grants you +5 on saving throws against traps, and you have +2 resistance against damage from traps.
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