Campaign Ideas
Type: The general style and structure of the campaign; what to expect your characters will be doing.
Politics: How much politicking you will be expected to do; faction play, negotiation, and role-play.
Tactics: How much fighting there will be, and how tactical you will have to be in order to survive.
Technology: The approximate level of technology and development of the society and time in which it takes place.
Politics: Low
Tactics: Medium
Location: Tira Vella and Sossis
Technology: High Medieval (2254-2255)
Politics: High
Tactics: Low
Location: Alvoradã and Saïn Pidaro
Technology: Early Modern (2553)
Politics: Medium
Tactics: High
Location: Heljasfjal (western Sossis) and West Vellia
Technology: Early Medieval (834-836)
Politics: Low
Tactics: Medium
Location: Alvoradã
Technology: Early Modern (2369)
Politics: Medium
Tactics: Medium
Location: southern Oreria
Technology: Early Medieval (1015)
Politics: Low
Tactics: Medium
Location: Southeast Sossis
Technology: Bronze Age (c. 750 BCA)
Politics: How much politicking you will be expected to do; faction play, negotiation, and role-play.
Tactics: How much fighting there will be, and how tactical you will have to be in order to survive.
Technology: The approximate level of technology and development of the society and time in which it takes place.
The Black Dawn
After witnessing a brazen attack on a festival in Tira Vella, a group of acquaintances are approached to investigate what happened and the identity of the mysterious group that claimed responsibility for the attack: the Black Dawn. Type: Grand TourPolitics: Low
Tactics: Medium
Location: Tira Vella and Sossis
Technology: High Medieval (2254-2255)
The Haunted City
A group of mages and dissidents working against the Enzimian authorities are ambushed in their hideout and killed, only to wake up in a hospital in the nearby city of Alvoradã, apparently having been under the employ of the Enzimians and been injured helping attack the hideout. Unsure what happened to them or perhaps even their reality, the group must balance investigating their situation with their apparent duties to the Enzimians. Type: City mysteryPolitics: High
Tactics: Low
Location: Alvoradã and Saïn Pidaro
Technology: Early Modern (2553)
The Land of Gold
You live in the small village of Thengulyn along the western coast of Sossis, in the great Westwood. You toil away through the frigid winter. Your life is quiet, winter especially, and for the most part, petty village squabbles and banditry are the extent of the conflict. However, you've heard tales from the occasional traveller of a far-off land of treasure and adventure. Others have seen and brought back wondrous things. Perhaps it's time for a change in scenery. Type: War GamePolitics: Medium
Tactics: High
Location: Heljasfjal (western Sossis) and West Vellia
Technology: Early Medieval (834-836)
Alvoradã Blues
A group of outcasts and misfits work together under the employ of the enigmatic "King of Thieves" to resist and undermine the Enzimian takeover of Alvoradã and Varas at large. Type: Job of the WeekPolitics: Low
Tactics: Medium
Location: Alvoradã
Technology: Early Modern (2369)
The Crysalis of Divinity
Type: Grand TourPolitics: Medium
Tactics: Medium
Location: southern Oreria
Technology: Early Medieval (1015)
Merchants of Kurush
Merchants from the desert city of Kurush, you run a caravan around the known world, ferrying Sharmesigetushan pottery to Uljam and Kish-jrok tin from the northeast with copper from Negshili. However, you're horribly in debt. As a merchant caravan concerned only with cost and profit, how you make your money to pay off your debt is up to you. Of course, you have more to worry about than just your debt: bandits, tarrifs, and other unscrupulous merchants seeking to take advantage of you. Type: Grand TourPolitics: Low
Tactics: Medium
Location: Southeast Sossis
Technology: Bronze Age (c. 750 BCA)
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