Diplomat

Placeholder.   You must have a Charisma score of 7 to multiclass into this class.  
Level Proficiency Bonus Perk Tier Other Features № of Attacks
1st +2 1 Roguish Discipline, Refined Pursuits 1
2nd +2 1 - 1
3rd +2 1 Ability Score Improvement 1
4th +3 2 Expertise 1
5th +3 2 Diplomat Feature 1
6th +3 2 - 2
7th +3 3 Ability Score Improvement 2
8th +4 3 Expertise 2
9th +4 Ultra - 2
10th +4 - Diplomat Feature 2
 

Class Features

Hit Points

Hit Points at 1st level: 8 + your Constitution modifier
Hit Points at Higher Levels: 1d8 + your Constitution modifier
 

Proficiencies

Armour: light
Weapons: simple weapons, backswords, estocs, fencing daggers, hand crossbows, light shields, longswords, rapiers, shortswords
Tools: Calligrapher’s Tools
Skills: Dexterity, Speech, and choose two of Intuition, Investigation, Lore, Mercantilism, Performance.
Other: two additional languages of your choice  

Expertise

At first level, choose two of your skill proficiencies. Your proficiency bonus is doubled for any ability check you make that uses either of the chosen proficiencies.   At fourth and again at eighth level, you can choose one more of your proficiencies to gain this benefit.  

Diplomat Feature

Starting at 5th level, as a reaction, you can add your Charisma modifier to your AC. Once you use this feature you can't use it again until completing a rest.  

Perk List

Perk Name Tier Description
Roguish Discipline 0 As a rogue, you gain the following traits:
  • You gain proficiency in Dexterity.
  • You know an additional language.
Refined Pursuits 0 Gain the following traits:
  • You gain the ability to make Diplomacies. You can use a Diplomacy to reroll any Charisma check, using the higher result.
  • You gain proficiency in light armour, simple weapons, backswords, estocs, fencing daggers, hand crossbows, longswords, rapiers, and shortswords.
  • You gain proficiency in Calligrapher’s Tools.
  • You know an additional language.
  • You gain proficiency in Speech and two skills of your choice of Intuition, Investigation, Lore, Mercantilism, Performance.
  • At 6th level, when you take the attack action, you attack twice.
Perk Name Tier Description
Honeyed Words 1 Gain the following trait:
  • Whenever you make a Speech check, you may treat a roll of 7 or lower as an 8.
Jack of All Trades 1 You can do a little bit of everything. Gain the following benefits:
  • You can add half of your proficiency bonus to skills you are not proficient in. As well, you are able to attempt Skilled checks using skills you are not proficient in.
  • You gain proficiency in one artisan’s tool of your choice.
  • You gain proficiency in one instrument of your choice.
  • You gain proficiency with kukris, whips, bladed gauntlets, chakras, and shotels.
Mensur 1 Gain the following benefits:
  • You gain one fighting style of either Archery, Dueling, or Two Weapon Fighting.
  • When you successfully make an attack, you may use a Diplomacy to add an additional d6 damage of the weapon’s type.
Last Word 1 Gain the following benefits:
  • You can make attacks of opportunity.
  • When a creature you can see misses an attack against you, you can use a Diplomacy to insult them as a reaction, dealing 1d6 psychic damage.
Team Player 1 Gain the following benefits:
  • You gain the Protection fighting style.
  • You can use a Diplomacy to take the help action as a bonus action.
Perk Name Tier Description
Biting Retort 2 Prerequisite: Last Word
Gain the following benefits:
  • You can use your Last Word ability when a creature misses an attack on a creature within 5 feet of you.
  • When you use your Last Word ability, the target must make a DC 11 Willpower saving throw or be stunned for one turn.
Hesitation 2 Gain the following benefit:
  • If you begin combat with an intelligent creature with whom diplomacy was attempted, the creature suffers a –8 to their first attack against you.
Polyglot 2 Gain the following traits:
  • Learn 2 new languages at a fluent level.
  • Languages that you know at a conversational level become fluent.
  • When someone speaks to you in a language you do not understand, you can spend a Diplomacy to focus on their speech and get an approximate understanding of what they are saying, equivalent to basic knowledge of the language.
Spirit Wrestler 2 Gain the following traits:
  • You no longer suffer adverse effects from being at 0 Mood.
  • If you are at 0 Mood, completing a rest automatically restores 1 Mood.
  • You can grant a Mood to an ally as a bonus action by spending 1 Mood and a Diplomacy.
Reasonable Surrender 2 Gain the following trait:
  • As a bonus action, you can use diplomacy to check the morale of intelligent enemies. This check will reveal an enemy’s will to continue fighting and their mental distance from retreat or surrender. You may also reveal a underlying motivation that would cease hostilities, such as a bribe or compromise. If you convince an enemy to surrender or otherwise cease hostilities, After combat ends, your charisma checks against this former enemy have your diplomat level added to them as a bonus.
Protect Me! 2 Gain the following trait:
  • As a action, you may target a consenting ally within 5 feet of you. When that ally moves, you move alongside them. Add your Charisma modifier to the ally's AC, and any attack targeting you instead of the ally is made with a –3 penalty.
Perk Name Tier Description
Play the Villain 3 Gain the following benefit:
  • As an action, make a Performance roll. Enemies within forty feet of you must make an Intuition check against your Performance roll, or else become frightened of you. This effect lasts one minute and affected creatures can repeat the check at the end of each of their turns.
Protect Us! 2 Prerequisite: Protect Me!
Gain the following benefit:
  • In addition to the current benefits, you and the ally affected by Protect Me! gain +2 to physical saving throws and +3 to mental saving throws.
Team Player 2 2 Gain the following traits:
  • You can use your diplomacies to assist your allies as a bonus action, giving Help to an ally you can see. On their turn, they double their proficiency bonus for their next action which benefits from proficiency.
  • Languages that you know at a conversational level become fluent.
  • When someone speaks to you in a language you do not understand, you can spend a Diplomacy to focus on their speech and get an approximate understanding of what they are saying, equivalent to basic knowledge of the language.

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