Duekmen
The Duekmen were an ancient Vannic people originally native to north-central Sossis.
The oldest and most well-established of the human races, their kingdoms stretch back the the first era, they were the first to learn arcane magic from the dwarves, and their keeps, castles, and monasteries hold much of humanity's recorded knowledge. Native to the northeast, they hail from the kingdoms of former Dvekmenya. Their interactions with the dwarves and their long-lasting and well established kingdoms have made them the most adept arcane magicians and craftsmen of the human races.
Duekman Features
Ability Score Increase: +1 to any ability score
Age: Normal human age.
Size: From just over 5 feet to well above 6; your size is Medium.
Speed: Your base walking speed is 30 feet.
Languages: You are fluent in Ald Duekmen and conversational in one other language.
Features:
Age: Normal human age.
Size: From just over 5 feet to well above 6; your size is Medium.
Speed: Your base walking speed is 30 feet.
Languages: You are fluent in Ald Duekmen and conversational in one other language.
Features:
- Adaptable: You gain +1 to any ability score of your choice.
- Magically Tuned: You have advantage on all Intelligence, Willpower, or Charisma saving throws against magic (choose one).
- Northerner: Accustomed to the harsh Sossian winters, you gain +2 resistance to cold damage.
- Scholar: You have proficiency in two of the following skills of your choice: Arcana, Investigation, Lore, Medicine, Occult.
Playable in: Campaign VI
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