Infiltrator
An assassin for hire, a stealty thief, a dungeon-running scout, you're adept at getting into places, getting the job done, and getting out without being noticed.
You must have an Agility score of 7 to multiclass into this class.
Hit Points at 1st level: 8 + your Constitution modifier
Hit Points at Higher Levels: 1d8 + your Constitution modifier
Weapons: simple weapons, backswords, estocs, fencing daggers, hand crossbows, light shields, longswords, rapiers, shortswords
Tools: thieves' tools
Saving Throws: Agility, Perception
Skills: Dexterity, and choose three of Acrobatics, Athletics, Intuition, Investigation, Performance, Persuasion, Stealth
Other: one additional language of your choice
Level | Proficiency Bonus | Perk Tier | Other Features | Sneak Attack Damage | № of Attacks |
---|---|---|---|---|---|
1st | +2 | 1 | Roguish Discipline, Blade in the Dark | 1d4 | 1 |
2nd | +2 | 1 | - | 1d6 | 1 |
3rd | +2 | 1 | Ability Score Improvement | 1d6 | 1 |
4th | +3 | 2 | Expertise | 2d6 | 1 |
5th | +3 | 2 | Deep Knife | 2d6 | 1 |
6th | +3 | 2 | - | 2d6 | 2 |
7th | +3 | 3 | Ability Score Improvement | 3d6 | 2 |
8th | +4 | 3 | Expertise | 3d6 | 2 |
9th | +4 | Ultra | - | 4d6 | 2 |
10th | +4 | - | Infiltrator Feature | 4d6 | 2 |
Class Features
Hit Points
Hit Dice: 1d8 per infiltrator levelHit Points at 1st level: 8 + your Constitution modifier
Hit Points at Higher Levels: 1d8 + your Constitution modifier
Proficiencies
Armour: lightWeapons: simple weapons, backswords, estocs, fencing daggers, hand crossbows, light shields, longswords, rapiers, shortswords
Tools: thieves' tools
Saving Throws: Agility, Perception
Skills: Dexterity, and choose three of Acrobatics, Athletics, Intuition, Investigation, Performance, Persuasion, Stealth
Other: one additional language of your choice
Equipment
You start with the following equipment, in addition to the equipment granted by your background:- (a) a martial weapon or (b) two simple weapons
- (a) lamellar or (b) maille armour
- (a) a component pouch or (b) an arcane focus
- (a) a dungeoneer's pack or (b) an explorer's pack
- two daggers
Expertise
At first level, choose two of your skill proficiencies, or one of your skill proficiencies and your proficiency with theives' tools. Your proficiency bonus is doubled for any ability check you make that uses either of the chosen proficiencies. At fourth and again at eighth level, you can choose one more of your proficiencies, either a skill or with thieves' tools, to gain this benefit.Sneak Attack
Once per round, when attacking a creature defending using its Blind AC, or a Flanked creature, you may make a Sneak Attack, adding extra damage to your attack. You cannot make a sneak attack with a ranged weapon at a range greater than 30 feet. You cannot make a sneak attack against a concealed or obscured target, such as one that is invisible or under the effects of the blur spell.Deep Knife
Starting at 5th level, when you hit with a creature with a sneak attack, your damage ignores any resistance granted by armour.Perk List
Perk Name | Tier | Description |
---|---|---|
Roguish Discipline | 0 | As a rogue, you gain the following traits:
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Blade in the Dark | 0 | You sneak about the dark, having learned a myriad of skills. Gain the following traits:
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Perk Name | Tier | Description |
Assassin | 1 | You know how to find weaknesses in an enemy. Gain the following trait:
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Enhanced Reflexes | 1 | You're quick on your feet and quick with your hands. Gain the following benefits:
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Jack of All Trades | 1 | You can do a little bit of everything. Gain the following benefits:
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Shadow | 1 | You roam the night and shadows; the dark is a friend. Gain the following benefits:
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Slippery | 1 | You're difficult to pin down in a fight. Gain the following benefits:
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Tools of the Trade | 1 | Poison is a rogue's best friend, probably. Gain the following benefits:
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Perk Name | Tier | Description |
Arcane Assassin | 2 | You've explored the basics of magic to further your own ends. Gain the following benefits:
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Frenzying Blade | 2 | Whether through concoctions applied to your weapon, or sheer terror of presence, you can induce a panic in enemies. Gain the following traits:
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Hunter-Killer | 2 | Prerequisite: Assassin Gain the following trait:
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Quickfoot | 2 | You've become very quick on your feet. Gain the following benefits:
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Unhittable | 2 | Gain the following traits:
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Versatile | 2 | Prerequisite: Jack of All Trades Gain the following benefits:
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Perk Name | Tier | Description |
Enhanced Senses | 3 | Gain the following traits:
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Focus | 3 | Prerequisite: Assassin Gain the following trait:
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Haemorrhage | 3 | You know where to strike to really deal damage. Gain the following trait:
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Slippery 2, idk | 3 | Prerequisite: Slippery Gain the following traits:
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