Mustelins

Mustelins are bipedal weasels, ferrets, polecats, and minks with long bodies and short limbs. Originally from the grasslands of the southwest, those who live in the civilised lands live mostly among their own in itinerant caravans of tinkers and traders, not a part of any community but their own. Despite being the lifeblood of trade between the non-lizards, their wandering communities are distrusted as thieves, vagrants, and ne’er-do-wells.

Mustelin Features

Culture: Itinerant, exclusive
Religious Leanings: Worship the Great Spirit
Physical Characteristics: Mustelid features; grey, black, brown, or blonde coat
Ability Score Increase: +1 Agility or +1 Intelligence
Age: Same as humans.
Size: Tall and thin, but with a long body and short limbs; usually over 6 feet.
Speed: Your base walking speed is 30 feet.
Languages: You are fluent in Kushan and Then.
Features:
  • Claws: You are proficient with your claws, which you can use as unarmed strikes, which count as Light Finesse weapons, and deal 1d4 plus your Strength/Agility modifier slashing damage on a hit.
  • Flexile Figure: You gain proficiency in Acrobatics and Dexterity.
  • Happy Go Lucky: When you spend a mood point with half or fewer of your mood points remaining, roll a d20, on a 20, you regain the spent mood point.
  • Weasel War Dance: After reducing a creature to 0 hit points, as a reaction, you can perform a manic dance of hops and yells. When you do this hostile creatures within 30 feet of you must succeed a DC 13 Willpower check or become Frightened of you until the end of your next turn.
Playable in: Campaign IX

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