Ranger
A frontier explorer who lives on their own wits and experiences.
You must have an Agility score of 7 to multiclass into this class.
Hit Points at 1st level: 8 + your Constitution modifier
Hit Points at Higher Levels: 1d8 + your Constitution modifier
Weapons: simple weapons, martial weapons
Skills: Dexterity, Survival, and choose one of Athletics, Dexterity, Investigation, Medicine, Stealth
Other: one additional language of your choice
Level | Proficiency Bonus | Perk Tier | Other Features | № of Attacks |
---|---|---|---|---|
1st | +2 | 1 | Roguish Discipline, Field Expert | 1 |
2nd | +2 | 1 | - | 1 |
3rd | +2 | 1 | Ability Score Improvement | 1 |
4th | +3 | 2 | Expertise | 2 |
5th | +3 | 2 | Ranger Feature | 2 |
6th | +3 | 2 | - | 2 |
7th | +3 | 3 | Ability Score Improvement | 2 |
8th | +4 | 3 | Expertise | 2 |
9th | +4 | Ultra | - | 2 |
10th | +4 | - | Infiltrator Feature | 2 |
Class Features
Hit Points
Hit Dice: 1d8 per ranger levelHit Points at 1st level: 8 + your Constitution modifier
Hit Points at Higher Levels: 1d8 + your Constitution modifier
Proficiencies
Armour: light, mediumWeapons: simple weapons, martial weapons
Skills: Dexterity, Survival, and choose one of Athletics, Dexterity, Investigation, Medicine, Stealth
Other: one additional language of your choice
Fighting Style
You adopt a particular style of fighting as your specialty. Choose one of the following options. You can't take a Fighting Style option more than once, even if you later get to choose again.- Archery: You gain a +2 bonus to attack rolls you make with ranged weapons.
- Dueling: When you are wielding a melee weapon in one hand and no other weapons (except shields and fencing daggers), you gain a +2 bonus to damage rolls with that weapon.
- Two-Weapon Fighting: When you engage in two-weapon fighting, you can add your ability modifier to the damage of the off-hand weapon attack.
Expertise
At first level, choose two of your skill proficiencies, or one of your skill proficiencies and your proficiency with theives' tools. Your proficiency bonus is doubled for any ability check you make that uses either of the chosen proficiencies. At fourth and again at eighth level, you can choose one more of your proficiencies, either a skill or with thieves' tools, to gain this benefit.Ranger Feature
If you did not use a bonus action on your turn, gain a second reaction.Perk List
Perk Name | Tier | Description |
---|---|---|
Roguish Discipline | 0 | As a rogue, you gain the following traits:
|
Field Expert | 0 | Gain the following traits:
|
Perk Name | Tier | Description |
Animal Companion | 1 | Gain the following trait:
|
Awareness | 1 | Gain the following traits:
|
Bushcraft | 1 | Gain the following benefits:
|
Curving Shot | 1 | Gain the following trait:
|
Enhanced Reflexes | 1 | You're quick on your feet and quick with your hands. Gain the following benefits:
|
Rune Magic | 1 | Not everyone needs to study arcane secrets to learn a little bit of magic. Gain the following traits:
|
Slippery | 1 | You're difficult to pin down in a fight. Gain the following benefits:
|
Perk Name | Tier | Description |
Beast Bond | 2 | Prerequisite: Animal Companion Gain the following trait:
|
Bloodhound | 2 | Gain the following trait:
|
Boomerang | 2 | Prerequisite: Curving Shot Gain the following trait:
|
Combat Manoeuvres | 2 | Gain the following trait:
|
Embed | 2 | Gain the following trait:
|
Improved Runecraft | 2 | Prerequisite: Rune magic Gain the following trait:
|
Perk Name | Tier | Description |
Bloodhound 2 | 3 | Prerequisite: Bloodhound Gain the following trait:
|
Deadeye | 3 | Gain the following trait:
|
Embed 2 | 3 | Prerequisite: Embed Gain the following trait:
|
Comments