Wizard
Description text.
You must have an Intelligence score of 7 to multiclass into this class.
Hit Points at 1st level: 6 + your Constitution modifier
Hit Points at Higher Levels: 1d6 + your Constitution modifier
Mana Points at 2nd to 3rd Level: 2d6 + your Intelligence modifier
Mana Points at 4th to 6th Level: 4d4 + 2 × your Intelligence modifier
Mana Points at 7th to 8th Level: 4d6 + 3 × your Intelligence modifier
Mana Points at 9th to 10th Level: 6d8 + 3 × your Intelligence modifier
Weapons: clubs, daggers, darts, light crossbows, and quarterstaffs
Tools: none
Skills: Arcana and one of Intuition, Investigation, Lore, Occult.
Other: Elvish, fluent
Level | Proficiency Bonus | Perk Tier | Other Features | Cantrips Known | Spell Level | Spells Known |
---|---|---|---|---|---|---|
1st | +2 | 1 | Arcane Discipline, Path of Arcana | 3 | 1 | 4 |
2nd | +2 | 1 | - | 3 | 1 | 6 |
3rd | +2 | 1 | Ability Score Improvement | 3 | 2 | 9 |
4th | +3 | 2 | - | 4 | 2 | 11 |
5th | +3 | 2 | ? | 4 | 2 | 13 |
6th | +3 | 2 | - | 4 | 3 | 15 |
7th | +3 | 3 | Ability Score Improvement | 5 | 3 | 17 |
8th | +4 | 3 | - | 5 | 3 | 18 |
9th | +4 | Ultra | - | 5 | 4 | 20 |
10th | +4 | - | Wizard Feature | 5 | 4 | 21 |
Class Features
Hit Points
Hit Dice: 1d6 per wizard levelHit Points at 1st level: 6 + your Constitution modifier
Hit Points at Higher Levels: 1d6 + your Constitution modifier
Mana Points
Mana Points at 1st Level: 3 × your Intelligence modifier + 2 × your Willpower modifierMana Points at 2nd to 3rd Level: 2d6 + your Intelligence modifier
Mana Points at 4th to 6th Level: 4d4 + 2 × your Intelligence modifier
Mana Points at 7th to 8th Level: 4d6 + 3 × your Intelligence modifier
Mana Points at 9th to 10th Level: 6d8 + 3 × your Intelligence modifier
Proficiencies
Armour: noneWeapons: clubs, daggers, darts, light crossbows, and quarterstaffs
Tools: none
Skills: Arcana and one of Intuition, Investigation, Lore, Occult.
Other: Elvish, fluent
Equipment
You start with the following equipment, in addition to the equipment granted by your background:- (a) a light crossbow and 20 bolts or (b) a simple weapon
- (a) a component pouch or (b) an arcane focus
- (a) a scholar's pack or (b) an dungeoneer's pack
- lamellar, any simple weapon, two daggers
Spellcasting
You regenerate up to one quarter of your mana on a short rest.?
At 5th level,Perk List
Perk Name | Tier | Description |
---|---|---|
Arcane Discipline | 0 | As a mage, you gain the following traits:
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Path of Arcana | 0 | A true student of the arcane, you seek true understanding of magic at its purest. Gain the following traits:
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Perk Name | Tier | Description |
Elementalist | 1 | Choose 2 elemental damage types (acid, cold, fire, force, lightning), and gain the following traits:
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Focus | 1 | You can enter a state of arcane resonance. Gain the following traits:
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Metamagic | 1 | You have learned to twist the elements of magic to change its effects. Gain two types of metamagic:
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Specialty | 1 | You’ve much time and effort to a single spell. Gain the following traits:
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Summoner | 1 | You prefer to let others do things for you, and (perhaps for lack of friends) you’ve gotten quite good at summoning things to do them. Gain the following traits:
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Perk Name | Tier | Description |
Focus II | 2 | Prerequisite: Focus As a bonus action, you can activate one of the following effects:
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Flux | 2 | You can bend and twist the weave in unexpected ways. You gain the ability to gain and use flux points. These points can be used to activate the following effects:
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Illusory Reality | 2 |
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Master Elementalist | 2 | Prerequisite: Elementalist Your two chosen elements improve further. (If you took Elementalist more than once, pick any two of your chosen elements). Gain the following traits:
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Specialty II | 2 |
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What Hath Ye Wrought | 2 | Prerequisite: known spell: fireball You know what this is. Gain the following benefit:
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