Kazasur
Kazasur was a great Island once known for its peaceful tendencies. Many of the people there were quite clean and above all else competitive. Many of them were masters of music, trade, and even great things such as tactician. Before the veil many of them were actually world-class gamesters. Some of the best poker players, card players, chess, and many more came from Kazasur. One of the interesting things of the society there was the need to specialize. Many of the people there were the best at one singular thing. They were the epitome of Master of one and nothing else. It's interesting that the term jack of all trades follows other countries while Kazasur is very different in that belief system
After the veil had formed Kazasur was in shambles. What they were able to get from trade in the outlet of foreigners coming to the land began to build up as a need for something more. All those games that they used to play became more of a world for their lives. Small communities began to form similar to clans having their own symbols, logos and their own beliefs. As many of them separated so formed animosity to one another. Almost after 25 years tension built bursting out into a all-out war between the clans. It was a new warring States era. Although the tension exploded, conflicts started off small. Sadly as the time grew with the veil, many believed that this was the last of everything so fight for every morsel possible. That there would be no more travel, that there would be no more outside. And so forth came the need to rule over all. Some plans were comfortable with their singular belief system, while others wanted to convert the rest under one banner. Because of the history of Kazasur the initial conflicts were quite honorable.
There are famous conflicts throughout the history of Kazasur. One such conflict involved a battle that lasted nearly a month. Near the end of that month because the crops for one of the clans had been destroyed they were beginning to starve. As not to show dishonor amongst themselves the conflicting plan had offered food during that battle. It had ended that conflict temporarily as the crops for the starving clan were allowed to grow. Other such honorable traits such as never line and war greatly held true throughout most of the conflicts. Very few used assassins, but nearly all had some form of spies. The belief that collected info and killing someone under the cover of night were considered very separate things. It wasn't until nearly 75 years after the conflict started that the Honorable tradition of the land began to break because of one clan.
At first the single clan was considered weak, almost at the verge of its own destruction, yet but was thought to be its final conflict would change everything. As the battle was considered to be over with, with literally the week clan cowering for their lives there was a attack that caught the enemy camp on fire. And a Swift fight that lasted no more than a few minutes , every single person on the opposing side was killed as a hidden group of the weekend clan appeared out of nowhere. It was said that each of the enemy clan had their heads cut off placed on pikes just outside the weak clans territory. As a way to show superiority, they ransacked their attackers and kidnapped every child and woman and took them back to theirs. Many were married off, the kids were trained under their flag, ultimately ruling over that clan.
It was only a few years later that their desire for dominance was able to take over a few more plans, through agreements or through overwhelming tactics and sheer power. The leader of that clan was rumored to be some sort of evil deity, taking on the visage of a demon or a devil walking on the plane. Because of this many did not want to actually fight him but very few whatever consider joining him willfully. It was around this time that the veil had finally fallen. With the current conflict taking priority few could spare the resources to travel outside the country. And so Kazasur remained alone as it's conflicts continued.
When the adventures appear in this area, they will have to decide if they are going to join the conflict, and the conflict, or completely ignored. Joining a specific side could lead to the destruction of the clan system but depending on who they join may lead to much more death. Each plan will be wanting for the adventures to join them each offering more and more leaving only the values as the difference for much
Comments