Imprint - Wild Magic
An elemental Imprint created in part connected to Wild Magic.
Ability Score Modifiers: +2 CON
Languages: Common, Herbani
Reactive Roots: On a Nat 20 roll during an attack/check/saving throw, can choose to trigger a Wild Magic effect. On a Nat 1, GM can choose to trigger a Wild Magic effect.
Resist Element: Damage from Wild Magic effects is half.
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