Tips for Aeillan Adventurers
Note: This is a guide to playing characters that are ethnically Aeillan, from Aeilla, or orinally employed primarily in Aeilla. Tips presented here are not strictly speaking hard and fast rules for gameplay. Instead they are to be treated as a rough guideline. Individual players and game masters may decide to follow, none of these rules, all of them, or select which to follow or ignore on their own merits.
5th Edition Dungeons and Dragons
Races
The Aeillan Civilization has long been known as one of the pre-eminent Human civilizations. As a result most people from Aeilla are Humans. There are however, a significant number of Gnomes (primarily of the Forest Gnome variety, with a small Rock Gnome minority), Dwarves (predominantly Hill Dwarves), and various kinds of Half-Elves that live in Aeillan society, penetrating most layers of society from slavery up to the ranks of the lower nobility. Additionally, there are fairly large numbers of Half-Orc and even full blooded Orcs living as recently freed or currently enslaved peoples. Many of these former slaves are eager adventurers, seeking thrills and wealth long denied them by their masters. There are smatterings of other peoples in the country, but these are a comparatively small percentage of the population. There is a, proportionally speaking, large population of planetouched people living in Aeilla, largely as a result of the efforts of the nobility to incorporate planar blood into their family lines, this has a resulted in a disproportionately large number of planetouched peoples (primarily Aasimar) among the nobility. Changlings, due to their ability to impersonate and disrupt societal function are generally killed or expelled whenever they are uncovered, though this is dependent on the society in question. Above all however, as a rule, underrepresented peoples tend to disproportionately find themselves in the adventuring profession. Common Races of Aeilla- Human
- Gnome (favoring Forest Gnome subvariant)
- Dwarf (favoring Hill Dwarf subvariant)
- Half-Elf
- Orc
- Half-Orc
- Kenku
- Aasimar(favoring Scourge Aasimar subvariant)
- Genasi
- Tiefling (excluding Tiefling bloodlines)
- Changeling
Backgrounds
Aeillan society is highly organized, and well developed with a clear division of labor, and is, for all intents, "civilized". As a result, there are professions and backgrounds that exist in Aeilla, but in few other places, academics such as Archaeologists, Anthropologists, Cloistered Scholars, and Sages are present in the cities, and some adventure out into the world to obtain more knowledge. Skilled professionals are also present in comparatively large numbers, Entertainers, Guild Artisans and Merchants, Sailors, and religious Acolytes. The profession of arms is also quite strong in Aeilla, with Soldiers, Marines, Bounty Hunters, and Mercenaries. The criminal underground is also quite lively with Spies, Faceless Agents, Pirates, and otherwise normal Criminals. At the top of society lies a network of Nobles and Courtiers. Peoples of other backgrounds (aside from of course, farming) are quite rare, except possibly among emigres and slaves, or stuck in urban workhouses. Common Backgrounds- Acolyte
- Anthropologist
- Archaeologist
- Athlete
- Charlatan
- City Watch
- Cloistered Scholar
- Courtier
- Criminal
- Entertainer
- Faceless
- Fisher
- Guild Artisan
- Guild Merchant
- Investigator
- Knight of the Order(Knights of the Argent Raven)
- Marine
- Mercenary Veteran
- Noble
- Pirate
- Sage
- Sailor
- Shipwright
- Soldier
- Spy
- Urban Bounty Hunter