Arno D'Arcy
Arno isn't from around here. In fact, he's from another reality. One day while walking home from his bartending job, he wandered into a dimensional rift. Inside he saw another version of himself calling out to him, just then a deadly creature called a void wraith disrupted the call and sent Arno hurtling through all realities. Eventually, he landed in Ghaile with newly gained powers from his contact with alternate him. In this new reality, Arno found out he was destined to defend the world against an outer god named Cthulhu. He teamed up with several other adventurers to defend an ancient artifact called the Hall of Mirrors. He honed his abilities and traveled to many different worlds. He slew many foes and saved many people. When the time for the final fight with Cthulhu came, Arno called upon his most powerful ability. He reached out across the spheres and summoned the most powerful version of himself he could find, the version that contacted him all those months ago. This version's name was Dominus and he was beyond godlike in power. Arno hesitated in summoning him, however, due to a prophecy from Raziel that this double would bring untold ruin. With Dominus's help Cthulhu was dealt with but after the battle, Arno couldn't be found, even in the afterlife, he was nowhere to be seen. Arno had played right into Dominus's trap and now he was captured by him. Arno was tortured for eons outside of space and time and Dominus absorbed Arno's dimensional abilities that he gained from Dominus in the first place. Eventually, Arno was rescued at the end of time. He teleported home after saying goodbye to his friends saying that he needed to check up on his grandma.
Physical Description
General Physical Condition
An athletic and handsome dude.
Special abilities
Arno is a dimensional conduit. This means he has the rare ability to reach through the Twilight Zone into other planar systems. With this ability, he could call alternate versions of himself from other realities to occupy his space, cause dimensional rifts, teleport, and warp space.
Apparel & Accessories
Arno is known for his trademark boysenberry colored shirt. This accessory was gained on his first ever adventure after his pure white shirt was stained by pie after he claimed he'd keep it clean forever.
Mental characteristics
Employment
Before arriving in this planar system, Arno was a bartender. He continued his bartending career on Ghaile and eventually bought a bar in Isibel which he frequented.
Accomplishments & Achievements
Arno accomplished much as a hero of the Hall. He defeated a group of terrorist worshippers of Azel. He also managed to defend the Hall of Mirrors from the outer god, Cthulhu. He assisted in defeating Dominus when he tried to recreate the 3rd dimension.
Mental Trauma
As the influence of Dominus grew in his mind, Arno began to slowly grow more and more aggressive and ruthless.
Personality Characteristics
Motivation
Arno is driven by a desire to go home. Ghaile is not Arno's home reality and he desperately wishes to return home to his grandma. Other than that, Arno is driven by his friends. He'd risk his life to protect those that have taken him in in this reality. He loves seeking out fresh new alcoholic beverages to up his bartending game.
Wealth & Financial state
As a bartender, Arno had little to no cash but once he embraced his destiny as a Hero of the Hall, he accumulated a vast fortune.
Class
Dimensional Conduit
Dimensional Conduit
Alignment
Chaotic Neutral
Birthplace
Unknown Planar System
Children
Gender
Male
Eyes
Brown
Hair
Black
Height
6'2"
Weight
180lbs
- Aidan McCarthy
- Bryce
- Damiskos
- Dank-Ass Johnson
- Dominus
- Ikeda Matsu
- Jace Hall
- Sebastion Hawl
- Victor
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