Buyer/Seller
Merchants make friends and allegiances throughout their
careers like anyone else but when it comes to their profitability
they dare not risk their livelihood on something as trivial as
‘friendship’. Merchants frequently set aside commonplace
relationships in exchange for less cordial ones that will raise
their bottom line and make their money instead of memories.
These special relationships are called Buyer/Sellers.
A Buyer/Seller is a specialized form of Ally that does not help the
character in general ways; rather it focuses on setting up good
prices for their associates. Like a shopper who calls their friends
when they spot a bargain, the Buyer/Seller helps arrange good
deals for the Merchant.
During character creation, anytime a character on a Merchant
career gains an Ally they may instead choose to add a Buyer/
Seller. For every Buyer/Seller, a character has (which should be
given names and personalities, just like regular Allies) in their
stable of contacts and such, the character may tap them for
market information once per month. This market information will
add a dice modifier to several different skill checks.
The types of skill checks that a Buyer/Seller can affect are
as follows, as long as they pertain to the purchase or sale of
goods:
Trade
Diplomacy
Buyers/Sellers are not infallible in their market knowledge however
and they sometimes make mistakes. The dice modifier a Buyer/
Seller offers must be rolled randomly to show the accuracy of
their information. When a character calls upon the advice of a
Buyer/Seller, the Referee secretly rolls 1D6-3 + connection and applies the
final result to the skill check needed to sell the cargo. As a note, this means the
modifier can be a 0 or even a negative number!