Hybrid Mecha Devices

A suit of power armor has five slots for these devices and the arms can be replaced with two additional devices (or weapons). Most devices can be attached to multiple locations on the suit, so there isn’t any need to keep track of which slot is occupied by which device. Only the total number of devices needs to be tracked. There are eight types of accessories for power armor; communication systems, countermeasure systems, environmental systems, healing systems, navigation systems, sensory systems, tactical systems, and weapon systems.   ACTIVATION Unless stated otherwise, all devices are activated by a free action, usually by flipping a switch, pressing a button, pulling a lever, or turning a knob. Characters that are paralyzed, held, or otherwise immobile cannot active their devices.   Suits of power armor may have spell cannons and mechanized weapons built into them, often with larger magazines and autoloaders as well. An integrated light or one handed weapon occupies one attachment slot on a suit of armor. A two-handed weapon occupies two attachment slots. Although integrated weapons occupy attachment slots, they use much less power than other auxiliary devices and are not subject to the Use per Day rules outlined below.   USES PER DAY The default number of times per day that a device can be activated is one. Once an accessory has been activated it may be deactivated at any time before its duration expires, but it must be fully recharged before it can be activated again. The recharge time for each device is listed in each device’s description. The recharging is achieved simply by leaving the accessory attached to the power armor. If the device is detached from the armor, the recharging is stopped. For more uses per day or continuous effects, use a recharge accelerator   RECHARGE ACCELERATOR (I.II, III, IV, V) Recharge Accelerators reduce the time it takes a device to recharge. The cost of a recharge accelerator is the same as the cost of the base device multiplied by the accelerator’s series number (I, II, III, IV, or V), also known as the acceleration rate. Sometimes this value is expressed as an X number (X1, X2, X3, X4, or X5). For example, a basic 2-way com link costs 200 cr and takes a full day to recharge. If a character wanted it to recharge within 1 hour, it would cost (200 gp x 4) 800 cr. For 200 cr more he can have one that is virtually always charged. Recharge accelerators are small and do not occupy device slots. * Although the recharge time for an X5 accelerator is instant, most devices, including healing devices and targeting systems, still cannot be used more than once per round. Some devices such as life support systems, com links, and illuminators, are not significantly affected by this lag.   Type of Accelerator Recharge Time None 1 day RA-I (X1) 12 hours RA-II (X2) 6 hours RA-III (X3) 3 hours RA-IV (X4) 1 hour RA-V (X5) Instant*   Any of the following upgrades can be used in these armors. They do not use the normal changes but the suit's power.   Armor Upgrades