Hybrid Mecha Devices
A suit of power armor has five slots for these devices and
the arms can be replaced with two additional devices (or
weapons). Most devices can be attached to multiple locations
on the suit, so there isn’t any need to keep track of which slot
is occupied by which device. Only the total number of devices
needs to be tracked.
There are eight types of accessories for power armor;
communication systems, countermeasure systems,
environmental systems, healing systems, navigation systems,
sensory systems, tactical systems, and weapon systems.
ACTIVATION
Unless stated otherwise, all devices are activated by a free
action, usually by flipping a switch, pressing a button, pulling a
lever, or turning a knob. Characters that are paralyzed, held,
or otherwise immobile cannot active their devices.
Suits of power armor may have spell cannons and
mechanized weapons built into them, often with larger
magazines and autoloaders as well. An
integrated light or one handed weapon
occupies one attachment slot on a suit of
armor. A two-handed weapon occupies two
attachment slots.
Although integrated weapons occupy
attachment slots, they use much less
power than other auxiliary devices and are
not subject to the Use per Day rules
outlined below.
USES PER DAY
The default number of times per day that a device can be
activated is one. Once an accessory has been
activated it may be deactivated at any time
before its duration expires, but it must be fully
recharged before it can be activated again. The
recharge time for each device is listed in each
device’s description. The recharging is achieved
simply by leaving the accessory attached to the
power armor. If the device is detached from the
armor, the recharging is stopped. For more uses
per day or continuous effects, use a recharge
accelerator
RECHARGE ACCELERATOR (I.II, III, IV, V)
Recharge Accelerators reduce the time it takes a device to
recharge. The cost of a recharge accelerator is the same as
the cost of the base device multiplied by the accelerator’s
series number (I, II, III, IV, or V), also known as the
acceleration rate. Sometimes this value is expressed as an X
number (X1, X2, X3, X4, or X5).
For example, a basic 2-way com link costs 200 cr and
takes a full day to recharge. If a character wanted it to
recharge within 1 hour, it would cost (200 gp x 4) 800 cr. For
200 cr more he can have one that is virtually always charged.
Recharge accelerators are small and do not occupy device
slots.
* Although the recharge time for an X5 accelerator is
instant, most devices, including healing devices and targeting
systems, still cannot be used more than once per round. Some
devices such as life support systems, com links, and
illuminators, are not significantly affected by this lag.
Type of Accelerator Recharge Time
None 1 day
RA-I (X1) 12 hours
RA-II (X2) 6 hours
RA-III (X3) 3 hours
RA-IV (X4) 1 hour
RA-V (X5) Instant*
Any of the following upgrades can be used in these armors. They do not use the normal changes but the suit's power.
Armor Upgrades