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God's End

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This world is known as The God’s End. hundreds upon hundreds of deities have met their doom upon the plains and mountains of this bloodstained world. Eventually every prophesied apocalypse will come to pass, and the gods involved will meet their fate, and the world will go on, the geography protected by the eternal spirit of the realm itself, and the other cultures protected by their own gods. In the Middle West is the Heartlands, a land of Mountain heights and killing frost, conquered in its entirety by the ambitious Heligan Empire. To the east of the Heartlands is the Splintered Plains, a land of erratic geography and warring kingdoms, several major kings holding smaller lords under their thumbs, the major kings temporarily allied against the encroaching Heligan empire. Even further east is the Graveyard, a landscape scarred and corrupted by the sheer volume of divine and fiendish blood spilled upon it. Nigh impassable, the grave corruption extends into the surrounding sea, christened the endless ocean; the space and time of the area being twisted and corrupted. To the south is a wild land, of deserts of sand and crystal, dense jungles, magic citadels and fortress monasteries. The Esoteric Expanse is a realm of untamed wilds and magical mysteries. In the west is an unknown continent, shrouded in mystery. The only public knowledge is whispered in secret places, stolen from war rooms and royal councils. There are rumors of ancient evils covering the land, defending their homeland against the colonial powers of the rest of the world.   You and your companions are from the Heartlands, now completely under control by the Heligan empire. Over the last 30 years, the nation of Heliga has expanded over most of the western continent, only being stopped by the alliance of lords in the splintered plains, and even then, the empire has established many colonies on the borders of the alliance’s influence. The imperial government keeps the populace content with a mix of religious fervor and propaganda. The empire often hires adventurers to protect colony towns, and you have taken them up on such an offer. You are being sent to the foremost city in the new world in the west, Hopesfall, to “help around the garrison”. While there isn't a lot known about the western continent, all the propaganda about the eastern colonies are of the “What ho! Look at these jolly good chaps, spending time overseas, looking after the good people of the fatherland for king and country” variety, so you expect that the only problem will be the occasional monster attack and running out of recreational activities by the time the next scouting mission is given. Regardless of your opinion on the empire as a whole, it pays well, and this job especially so. Give it half a year and you’ll be able to get a ride back home and live a comfortable life, and hang up your weapon for good.

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