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Nekker

A lone nekker is harmless. Five are dangerous. Ten can kill even a veteran monster slayer. Particularly troublesome are the larger, stronger individuals known as warriors, as well as the rare breed of nekkers known as phoocas. Nekkers and phoocas live in the dark woods that grow in damp, mist-filled valleys, in colonies of one to several dozen individuals. They dig deep burrows for lairs and connect them with a network of narrow tunnels. Using these passageways they are able to move at great speed within and around their colonies. Nekkers always attack in groups and by surprise. They try to surround their prey as quickly as possible, cutting off all escape routes. Luckily their attack is for the most part disorganized, for nekkers are not gifted with great courage and individual nekkers will often hesitate before overcoming their fear and striking. When fighting them one can use this moment of hesitation to kill the braver individuals before finishing off those who remain in the back.
 

Combat Tactics

  Individual nekkers are weak, easy marks compared to other monsters; nekkers do not tend to fight as individuals. If you see one, expect anywhere from 2-10 more. Nekkers overwhelm their targets through sheer numbers, surrounding them, then pummeling and clawing victims to death. Even veteran warriors can fall prey to this. Also, unlike fellow ogroids, nekkers are considerably agile and acrobatic, even more so than the likes of drowners and rotfiends. When combined with sheer numbers, nekkers are rather challenging, if not dangerous to engage without sabotaging their mobility.
"Suprisingly delicious!" -Lady Alyss Windergarden
  • Occurrence: Fairly Common
  • Locations: Any Temperate Woodland
  • Immunities: None
  • Weaknesses: Bright sources of light, fire, trapping tactics, decapitation.
  • Tactics: Striking en masse, Ambushing, Flanking.
  • Diet: Carnivore

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