Large Home
This long, rectangular building appears to be a home, though larger than many beyond the palisade to the south. It has three windows, all covered with wooden shutters, and a single door facing northwest, which is unbarred and slightly ajar.
Once the PCs enter, read or paraphrase the following.
Simple wooden furniture is in disarray throughout this residence. Tables and chairs are knocked over and pushed aside, though none appear willfully broken. Articles of clothing and household items are scattered across the floor as if they were examined briefly and discarded. A large pallet bed is visible in a separate room through an open interior door. A third room with no windows is next to the bedroom but is completely empty.
Although the home has been ransacked, there is no evidence of foul play or personal violence. A casual search reveals any number of common domestic items, such as boots, spare cloaks hung on pegs, cookware, and plates and mugs—sundries that one might find in any dwelling. A PC searching the main room with a successful DC 15 Perception check finds a gold wedding band left sitting on a windowsill (see Treasure on page 17). “My dearest Livvy” is engraved on the ring’s interior. There are no other direct clues as to who lived here, but there is only one “Livvy” listed on the town charter in area A9. Though the PCs might not be able to determine this yet, this home belonged to Father Adran Felton and his wife Livvy, and was built next to the chapel so that he’d have easy access to the colony’s place of worship. Father Felton was entrusted to watch over the colony’s only kegs of beer that were transported from Almas aboard Liberty’s Herald.
If the PCs search the empty room and make a successful DC 15 Perception check, they discover a few large circles on the floor where no dust has accumulated. The bare circles correspond to the size of an average wooden barrel, if set upright on end. No barrels can be found in the house, although there is a clear path to the door.
Finally, a PC searching the bedroom with a successful DC 12 Perception check spots a small metal chest shoved far under the bed and against the wall. The chest is not trapped but requires a successful DC 25 Disable Device check to unlock. See Treasure below for the contents.
Due to wind, rain, and the passage of time, only the most significant or fresh tracks are still visible in Talmandor’s Bounty. Just outside this building, any PC who succeeds at a DC 10 Perception check spots a strange set of tracks that appear to be about a week old. A successful DC 5 Survival check is required to follow this odd set of tracks as they lead northeast and then south through the gate in the palisade fence. One trail is 3-1/2 feet wide, heavy and flat, and corresponds to no natural creature. The other is a set of odd, starfish-shaped footprints running down the center of the flattened trail. A PC who succeeds at this Survival check by 5 or more can surmise that something large and heavy was rolled away from the house, and that the footprints belong to whoever or whatever was pushing the object. If the PCs discover the dust rings inside the house, they receive a +5 bonus on these Perception and Survival checks. The tracks lead due south down the road between houses. Another DC 15 Survival check must be attempted at the four-way intersection; if successful, the PCs can follow the trail due south, east at the end of the street, and up the low rise to the Levin Farm (area A18). A choker now occupying the farm removed the barrels a few days ago and transported them to its lair, away from some of the other creatures that now inhabit the colony.
Treasure: The small chest contains five bags, each of which holds 5 pounds of powdered silver (worth 25 sp each), four blocks of incense (worth 25 gp each), and a pouch with 10 gp worth of diamond dust. These are expensive material components for bless water, augury, and restoration, respectively. They also serve as a clue as to the house’s original residents. The gold wedding band is worth 125 sp, and if it’s sent back on the Peregrine with express instructions to deliver it to Adran and Livvy Felton’s next of kin, the PCs receive a 25 gp reward on the next ship to make the journey from Almas.
Once the PCs enter, read or paraphrase the following.
Simple wooden furniture is in disarray throughout this residence. Tables and chairs are knocked over and pushed aside, though none appear willfully broken. Articles of clothing and household items are scattered across the floor as if they were examined briefly and discarded. A large pallet bed is visible in a separate room through an open interior door. A third room with no windows is next to the bedroom but is completely empty.
Although the home has been ransacked, there is no evidence of foul play or personal violence. A casual search reveals any number of common domestic items, such as boots, spare cloaks hung on pegs, cookware, and plates and mugs—sundries that one might find in any dwelling. A PC searching the main room with a successful DC 15 Perception check finds a gold wedding band left sitting on a windowsill (see Treasure on page 17). “My dearest Livvy” is engraved on the ring’s interior. There are no other direct clues as to who lived here, but there is only one “Livvy” listed on the town charter in area A9. Though the PCs might not be able to determine this yet, this home belonged to Father Adran Felton and his wife Livvy, and was built next to the chapel so that he’d have easy access to the colony’s place of worship. Father Felton was entrusted to watch over the colony’s only kegs of beer that were transported from Almas aboard Liberty’s Herald.
If the PCs search the empty room and make a successful DC 15 Perception check, they discover a few large circles on the floor where no dust has accumulated. The bare circles correspond to the size of an average wooden barrel, if set upright on end. No barrels can be found in the house, although there is a clear path to the door.
Finally, a PC searching the bedroom with a successful DC 12 Perception check spots a small metal chest shoved far under the bed and against the wall. The chest is not trapped but requires a successful DC 25 Disable Device check to unlock. See Treasure below for the contents.
Due to wind, rain, and the passage of time, only the most significant or fresh tracks are still visible in Talmandor’s Bounty. Just outside this building, any PC who succeeds at a DC 10 Perception check spots a strange set of tracks that appear to be about a week old. A successful DC 5 Survival check is required to follow this odd set of tracks as they lead northeast and then south through the gate in the palisade fence. One trail is 3-1/2 feet wide, heavy and flat, and corresponds to no natural creature. The other is a set of odd, starfish-shaped footprints running down the center of the flattened trail. A PC who succeeds at this Survival check by 5 or more can surmise that something large and heavy was rolled away from the house, and that the footprints belong to whoever or whatever was pushing the object. If the PCs discover the dust rings inside the house, they receive a +5 bonus on these Perception and Survival checks. The tracks lead due south down the road between houses. Another DC 15 Survival check must be attempted at the four-way intersection; if successful, the PCs can follow the trail due south, east at the end of the street, and up the low rise to the Levin Farm (area A18). A choker now occupying the farm removed the barrels a few days ago and transported them to its lair, away from some of the other creatures that now inhabit the colony.
Treasure: The small chest contains five bags, each of which holds 5 pounds of powdered silver (worth 25 sp each), four blocks of incense (worth 25 gp each), and a pouch with 10 gp worth of diamond dust. These are expensive material components for bless water, augury, and restoration, respectively. They also serve as a clue as to the house’s original residents. The gold wedding band is worth 125 sp, and if it’s sent back on the Peregrine with express instructions to deliver it to Adran and Livvy Felton’s next of kin, the PCs receive a 25 gp reward on the next ship to make the journey from Almas.