Sandpoint
SANDPOINT, LIGHT OF THE LOST COAST
NG small town Corruption +0; Crime +0; Economy +1; Law +0; Lore +2; Society +0 Qualities prosperous, rumormongering citizens Danger +0DEMOGRAPHICS
Government autocracy (mayor) Population 1,240 (1,116 humans, 37 halflings, 25 elves, 24 dwarves, 13 gnomes, 13 half-elves, 12 half-orcs)MARKETPLACE
Base Value 1,300 gp; Purchase Limit 7,500 gp; Spellcasting 4th Minor Items 3d4*; Medium Items 1d6*; Major Items — Notes: Among Sandpoint’s locals, only 1st- and 2nd-level spells are readily available, but it’s not uncommon for visiting spellcasting travelers to offer services from “caster’s booths”. Sandpoint typically has 3d4 minor items and 1d6 medium items for sale at any one time. Healing items that might be offered by the Sandpoint Cathedral or other individuals do not count against these limits.
Type
Town
Characters in Location
Related Reports (Primary)
- Session 1 - Welcome to Sandpoint
- Session 19 - Kidnappings and Confessions
- Session 2 - Goblin Attacks
- Session 20 - Murder Investigation
- Session 25 - Dropping the Dragonhammer
- Session 3 - Heroes of Sandpoint
- Session 42 - Half-Brotherly Love
- Session 44 - Sandpoint Invasion Part 2
- Session 45 - Death to Heroes and Villains
- Session 46 - Picking up the Pieces
- Session 5 - Parkour Off The Wall Is Always A Bad Idea
- Session 56 - Mistakes Were Made
- Session 6 - Beneath the Glassworks
- Session 63 - Hoard Collector
- Session 7 - How the Lich Stole Christmas
- Session 8 - History Lesson