Orc
Orcs are savage humanoids most renowned for their hatred of civilisation, ceaseless raiding and violent attitude.
Civilization and Culture
Culture and Cultural Heritage
Orcs' society is centred around strength and combat, every orc has a right only to take what they are strong enough to take and control only those too weak to resist them. Their society is a brutal hierarchy that is only able to function due to a few ingrained traditions. The first is family loyalty, as it helps all members of the clan to survive. Secondly, respect for hierarchy allows weaker members of society to survive since, while they will abuse those weaker than themselves, orcs rarely kill those below them unless they are directly challenged. These dominance challenges are an integral part of orc society, each orc faces constant danger from challengers below them and constant reminders of their comparative weakness from those above them. As the consequence for a lost battle is normally death, challengers carefully bide their time waiting for a moment of weakness. This hierarchical structure is so fundamental to orc culture that the very idea of equality seems like madness and orcs cannot imagine life in a society where they do not know whom they serve and whom they can abuse.
Common Customs, Traditions and Rituals
Beast Riding
Whilst, at best, only average riders, orcs value having fearsome mounts for the prestige they bring. The most common mounts include dire wolves, dire boars, gortheks, elephants, rhinoceroses and even owlbears, but orcs value rare or exotic creatures even more highly. Mammoths and other megafauna from the Realm of the Mammoth Lords are highly prized, particularly if it gives them the opportunity to fight and defeat the famed Kellid mammoth riders. In neighbouring Numeria, the orc tribes favour strange beasts brought from beyond the stars by the crashing spaceship that now forms the Silver Mount. Some cunning orcs have even learned how to ride the various robotic creatures that inhabit the land.Magic
Orcs are interested only in magic when it has immediate, tangible benefits making them unsuited for any kind of spellcasting that requires education or discipline. Instead, orcs favour magic that taps into primal sources of power like sorcerers, oracles, shamans, and witches, though they also have a surprising respect for both bards and skalds for their ability to manipulate emotions and whip orcs into a supernatural frenzy. Magic users in orc society often either use their abilities to make themselves an integral part of the tribe, rising rapidly through it hierarchy, or in a self-imposed exile, seeing their strange powers as making them above other orcs. Due to orcs respect for the sheer power of their deities, spellcasters will often try to associate themselves with them, with arcane casters often pretending that their power instead extends from the divine.History
When first encountered in the depths of the Darklands, orcs were little more than ferocious animals. Their earliest fights against the dwarves taught orcs the rudiments of civilisation as they had finally encountered a foe that could not be overcome with just fists, teeth, and sheer fury. Eventually, they learned to wield stolen dwarven weapons and to modify stolen armour to fit their hulking frames. It was not enough. As orcs rose from their animalistic beginnings, still the dwarves forced them into retreat during their Quest for Sky. Eventually, they were forced onto the surface of Golarion ahead of the crusading dwarves in places like Deepgate. Upon reaching the surface in -5102 AR, the orcs found a sunless land still engulfed in the Age of Darkness with the remains of shattered empires like Azlant and Thassilon scattered across the land.
During the Age of Darkness, the orcs prospered; to them, this era was known as "The Sacking" as the orcs rampaged across the surface world all but unopposed. As the perpetual darkness created by Earthfall slowly gave way to more and more daylight, the Age of Anguish began in -4294 AR and orcs knew the burning kiss of the Sun.[8] This marked the start of a centuries-long decline for the orcs that was only ceased by the birth and rise of the legendary orc warlord Belkzen. Determined to drive the dwarves back below the surface, Belkzen began a violent campaign that resulted in the sacking of Jerengoff in -3709 AR and culminating in the conquest of the Sky Citadel of Koldukar in -3708 AR. Belkzen's conquests give rise to the kingdom that still bears his name, the Hold of Belkzen.
Common Myths and Legends
The Happy Fellow is a legend told by orc mothers to their young about an elf who comes to eat orc children who smile too much in their sleep.
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