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Green Dragon

Green dragons are the most contemplative of the chromatic dragons as well as the most approachable. The key to understanding green dragons is to understand their obsession with knowledge and self-discipline. Any careful approach that takes advantage of a green dragon’s fixations may end in a diplomatic outcome, but any misstep or slight can provoke a savage attack. Like most chromatic dragons, green dragons do not suffer fools—and the threshold for what they consider foolish is very low. Though more open than their chromatic cousins to dealing with other creatures and dragons, green dragons prefer an isolated and quiet life. They tend to lair in the most forbidding parts of a forest, surrounded by tangled thickets, or else at the heart of some dismal gulch. If the terrain is suitable, some green dragons make their home in natural caves, which they expand to suit their needs.   Green dragons’ pride leads them to see to the preservation of their forest homes. They feel that a verdant and lush forest is something that they alone have cultivated. This leads some green dragons to follow the path of druidism, though most prefer to study the arcane arts and occult lore. Most of them delve deeply into one particular field of study, and correspond with other scholars in the field by adopting a pen name that hides their true nature. Regardless of their chosen focus, green dragons seek to improve themselves, and their desire for knowledge makes them more likely to deal diplomatically with other creatures in order to obtain new information.   Their hoards are typically well kept, organized, and filled with tomes of lore and scrolls of magic along with antiquities they collect for their own inscrutable reasons. Many of these treasures come from across the globe, and many an adventurer has survived an encounter with a green dragon by stroking its ego and plying it with rare artifacts or lost lore from ancient cultures.

Wyrmlings
Wyrmlings eat voraciously, though their appetite for food is matched only by their appetite for learning. Their hoarding begins almost from hatching. Whilst adult Green Dragons would be considered Lawful Evil in nature, they are more chaotic when younger, so neutral evil is considered the norm.
Dragon, Wyrmling Green

Recall Knowledge - Dragon (Arcana): DC 22 Unspecific Lore: DC 20 Specific Lore: DC 17

PC INTERACTIONS
11th Sarenith 4721AR - Despite not having encountered this creature, the party, after insight from Cori believe that the Kobolds they've encountered beneath the Otari Fishery have been stealing fish from the cellar to feed a recently hatched Green Dragon.
They came to this conclusion after joining the dots between the missing fish and the green dragon egg necklaces worn by three of the Kobolds they've slain so far. Cori identified the shards of egg as not only being from the shell of a green dragon, but also having hatched recently. Her and Cori then went and researched more at the Dawnflower Library
where they compiled information from various bestiaries and prose to get more of an idea of what they'd be up against

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Dragon, Wyrmling Green - Creature 4
COMMONNEUTRAL EVILMEDIUMAMPHIBIOUSDRAGON

Perception +11; Darkvision
Languages Draconic, Common
Skills Acrobatics +8, Arcana +11, Athletics +12, Deception +9, Diplomacy +11, Intimidation +11, Nature +9, Occultism +12, Society +9, Stealth +10

STR +4 , DEX +? , CON +? , INT +? , WIS +? , CHA +?

AC 22
Saving Throws Fort +11, Ref +11, Will +12
HP60 - Immunities Sleep
Speed 30ft, or fly 80ft, or swim 20ft
Melee Jaws +14 (Poison), Damage 2d8+4 piercing plus 1d4 poison
Claw +14 (agile), Damage 2d6+4 slashing
Tail +12 (reach 10ft), Damage 1d8+4 bludgeoning
Horn +12, Damage 1d12+4 bludgeoning
Special Abilities Breath Weapon (Arcane, Evocation, Poison) The dragon breathes a toxic cloud that deals 5D6 poison damage in a 30-foot cone. Each creature must attempt a DC24 Basic Reflex Save. The dragon cant use their breath weapon again for D4 rounds
Draconic Frenzy The dragon makes two claw strikes and one tail strike in any order
Twisting Tail When a creature within 10 feet uses a move action or leaves a square during a move action it's using, the dragon can make a tail strike at the creature with a -2 penalty. If it hits, the creature stops moving in the square it was in when this happened
Statblock information from Pathfinder 2e Beginner's Box - Game Master's Guide (Paizo Inc)

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