Kobold
KOBOLD
Kobolds are a small, craven, draconic race that dwells in places hidden from the sun, particularly subterranean caverns or densely wooded areas. The inherent cowardice of the kobolds has lent the schemers a bit of cleverness and ingenuity, especially when it comes to devising deadly traps. Despite the fact that kobolds believe they are, in fact, the most superior race on Golarion, they are commonly found in service to other, more powerful masters.
Kobolds consider themselves scions of dragonkind, and they are extremely proud of this purported heritage, no matter how laughable other creatures might consider these claims. Despite such scepticism, kobolds share more than a superficial resemblance to true dragons, with scale colouration closely matching the colours seen among chromatic dragons. Some kobolds develop a strong propensity toward powerful draconic magic and manifest these chromatic traits with more intensity. These so-called dragon mages are highly respected by other kobolds, and often rise to positions of leadership within the tribe.
Kobold Variants
Kobold Warrior
The typical kobold trains with agile weaponry, favouring the light pick (favoured for its use in crafting new tunnelsto expand their domains through underground reaches) or a light spear (for its usefulness in swarming tactics). Kobolds are capable of landing sneaky strikes against unsuspecting foes but are just as quick to scamper off to safety when they don't, as a group, outnumber their enemies at least two-to-one.
The typical kobold trains with agile weaponry, favoring the light pick for its use in crafting new tunnels to expand their domains through underground reaches. Kobolds are capable of landing sneaky strikes against unsuspecting foes but are just as quick to scamper off to safety when they don’t, as a group, outnumber their enemies at least two to one. | |
Perception | +3; darkvision |
Languages | Draconic |
Skills | Acrobatics +5, Craft +2 (+4 traps), Stealth +5 |
STR +1 , DEX +3 , CON +0 , INT +0 , WIS +1 , CHA -1 | |
Items | leather armor, sling (20 bullets), spear |
AC | 15-16 |
Saving Throws | Fort +4, Ref +7, Will +3 |
HP | 7-8 |
Speed | 25 feet |
Melee | 1 action spear +3, Damage 1d6+1 piercing |
Ranged | 1 action sling +5 (propulsive, range increment 50 feet, reload 1), Damage 1d4 bludgeoning
1 action spear +5 (thrown 20 feet), Damage 1d6+1 piercing |
Special Abilities | Hurried Retreat 1 action Requirements The kobold warrior is adjacent to at least one enemy. Effect The kobold warrior Strides up to its Speed plus 5 feet and gains a +2 circumstance bonus to AC against reactions triggered by this movement. It must end this movement in a space that’s not adjacent to any enemy. Sneak Attack The kobold warrior deals an extra 1d4 precision damage to Flat-Footed creatures. |
Kobold Scouts
Most kobolds encountered outside of a well-defended warren or lair are kobold scouts, trained for stalking and the hunt. They're charged with bringing back food and valuable goods to the community.
Most kobolds encountered outside of a well-defended warren or lair are kobold scouts, creatures trained for stalking and the hunt. | |
Perception | +8; darkvision |
Languages | Common, Draconic |
Skills | Acrobatics +7, Crafting +3 (+5 traps), Nature +6, Stealth +7, Survival +6 |
STR +0 , DEX +4 , CON +1 , INT +0 , WIS +3 , CHA +1 | |
Items | crossbow (20 bolts), leather armor, shortsword, snare kit |
AC | 17-20 |
Saving Throws | Fort +5, Ref +9, Will +6 |
HP | 16 |
Speed | 25 feet |
Melee | 1 action shortsword +9 (agile, finesse, versatile S), Damage 1d6 piercing |
Ranged | 1 action crossbow +9 (range increment 120 feet, reload 1), Damage 1d8 piercing |
Special Abilities | Hurried Retreat 1 action Requirements The kobold warrior is adjacent to at least one enemy. Effect The kobold warrior Strides up to its Speed plus 5 feet and gains a +2 circumstance bonus to AC against reactions triggered by this movement. It must end this movement in a space that’s not adjacent to any enemy. Sneak Attack The kobold scout deals an extra 1d6 precision damage to flat-footed creatures. |
Kobold Trapmaster
Kobold trapmasters are the masterminds behind crafting and implementing wily traps in kobold lairs, and are widely respected among their kind. As the party did not get to engage the one Trapmaster they've encountered, only getting to see him set a couple of traps, the statblock below is somewhat lacking
The typical kobold trains with agile weaponry, favoring the light pick for its use in crafting new tunnels to expand their domains through underground reaches. Kobolds are capable of landing sneaky strikes against unsuspecting foes but are just as quick to scamper off to safety when they don’t, as a group, outnumber their enemies at least two to one. | |
Perception | +7 darkvision |
Languages | Common, Draconic |
Skills | Athletics [roll1d20+5| +5], Craft +7 , Nature +7 , Stealth +5 , Survival +7 |
STR +1 , DEX +4 , CON +3 , INT +3 , WIS +3 , CHA +1 | |
Items | eggshell necklace, leather armor, shortsword, spear (3), spike trap (3) |
AC | ? |
Saving Throws | Fort +7, Ref +10, Will +4 |
HP | ? |
Speed | 25 feet |
Melee | ![]() |
Ranged | ![]() |
Special Abilities | Quick Trap![]() ![]()
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