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GB 1 Snare-Filled Glade

pg 58   B11 - Trivial 1   Hazard: Breeg’s traps consist of cleverly hidden spike snares augmented with additional wooden spikes spread throughout this area. The impact these traps have on the PCs depends on whether they are Traveling or Reconnoitering the hex.  
Breeg's Traps - Hazard 3
MECHANICALTRAP

Several dozen spike snares are littered across this hex.

Disable DC 17 Survival (made as an individual hexploration activity) to locate and disarm all the traps by hand.

Clamp Shut Trigger Anyone Travels or Reconnoiters this hex; Effect If the characters are Traveling, one of them (determined randomly) steps in a trap. If the characters are Reconnoitering, 1d4 of them (determined randomly) step in a trap. When a creature steps in a trap, the trap makes a bear trap Strike against the creature.

Melee bear trap +14, Damage 2d10+7 piercing

Reset There are enough traps in this hex that this hazard can be triggered up to 5 times before all the traps are used up.
  Treasure: Each time a PC triggers a trap, the trap is destroyed. If all the traps are disabled, materials to craft six spike snares can be salvaged.

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