GB 12 - Tuskgutter's Lair
pg 64
9E
Low 2
Beneath a fallen pine tree is a hollow littered with bones.
DC 6 flat check to see if Tuskgutter is home.
If not at home, DC 16 Nature orDC 14 Hunting Lore to realize the lair belongs to Tuskgutter.
Tuskgutter returns in 1d6 hours.
DC 6 flat check to see if Tuskgutter is home.
If not at home, DC 16 Nature orDC 14 Hunting Lore to realize the lair belongs to Tuskgutter.
Tuskgutter returns in 1d6 hours.
Tuskgutter the Boar - Creature 3
NEUTRALMEDIUMANIMAL
Boars are omnivorous mammals, hunted heavily because their meat is considered a delicacy. Boars are most likely to attack humanoids either in self-defense or during their mating season in the winter months, when the males grow an extra inch of tissue to protect their organs as they fight off rivals. Of course, in some cultures boars are trained to become much more aggressive so they can fill the roles of warbeast and guardian. When such boars escape back into the wild, they can become true terrors of the region. Recall Knowledge - Animal (Nature): DC 16 | |
Perception | +10; low-light vision, scent (imprecise) 30 feet |
Skills | Acrobatics +7, Athletics +10, Survival +10 |
STR +4 , DEX +1 , CON +4 , INT -4 , WIS +2 , CHA -3 | |
AC | 20 |
Saving Throws | Fort +12, Ref +7, Will +10 |
HP | 45 |
Speed | 40 ft |
Melee | tusk +12[+7/+2], Damage 2d6+6piercing |
Special Abilities | Boar Charge The boar Strides twice and then makes a tusk Strike. As long as it moved at least 20 feet, it gains a +2 circumstance bonus to its attack roll. Ferocity Trigger The monster is reduced to 0 HP. Effect The monster avoids being knocked out and remains at 1 HP, but its wounded value increases by 1. When it is wounded 3, it can no longer use this ability. |
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