GB 18 - Fangberry Thicket
pg 69
F8
Moderate 2
A patch of raspberry-like fruits known as fangberries grows in a valley between two low hills here. Much of the thorny thicket is draped in the white gossamer silk of spiderwebs. The best of the berries lie at the heart of the thicket, but harvesting must be done slowly to avoid being lacerated by the thousands of fangberry thorns. To gather a basket of fangberries—enough for a meal, or to satisfy Bokken’s need for them (completing the quest on page 55), a PC must perform the Gather Fangberries activity after the thicket’s denizens have been dealt with. The thicket itself is difficult terrain. A
creature who moves through the thicket in a reckless manner (by making a Strike or taking more than one Stride during their turn) takes 1 piercing damage from the thicket’s thorns at the end of their turn.
2x
Gather Fangberries
EXPLORATIONMANIPULATEMOVE
Attempting to gather enough fangberries for a meal or for Bokken requires 10 minutes of work and a successful DC 18 Survival check. Creatures wearing medium armor gain a +2 item bonus on this check, while those in heavy armor treat their results as one degree of success higher than the actual result. Anyone with the Woodland Stride ability or a similar effect automatically earns a critical success.
Critical Success The character gathers a full basket of ripe berries and takes no damage.
Success The character gathers a basket of ripe berries but takes 1d6 piercing damage from the thorns.
Failure The character gathers half a basket of berries but takes 1d6 piercing damage and 1d6 persistent bleed damage from the thorns.
Critical Failure As failure, but the character fails to gather any berries and becomes clumsy 1 from the pain. This clumsy condition lasts until the character receives any healing.
Attempting to gather enough fangberries for a meal or for Bokken requires 10 minutes of work and a successful DC 18 Survival check. Creatures wearing medium armor gain a +2 item bonus on this check, while those in heavy armor treat their results as one degree of success higher than the actual result. Anyone with the Woodland Stride ability or a similar effect automatically earns a critical success.
Critical Success The character gathers a full basket of ripe berries and takes no damage.
Success The character gathers a basket of ripe berries but takes 1d6 piercing damage from the thorns.
Failure The character gathers half a basket of berries but takes 1d6 piercing damage and 1d6 persistent bleed damage from the thorns.
Critical Failure As failure, but the character fails to gather any berries and becomes clumsy 1 from the pain. This clumsy condition lasts until the character receives any healing.
Chew Spiders - Varient spider swarm 2
UNIQUENLARGEANIMALSWARM
Perception | +6 |
Skills | Acrobatics +8,Athletics +2, Stealth +8 |
STR -2 , DEX +4 , CON +0 , INT -5 , WIS +0 , CHA -4 | |
Items | Web Sense The chew spiders have imprecise tremorsense to detect the vibrations of creatures touching their web (which stretches through the entire fangberry thicket). |
AC | 18 |
Saving Throws | Fort +6, Ref +10, Will +4 |
HP | 22 - Immunities precision, swarm mind - Weaknesses area damage 5, splash damage 5 - Resistances bludgeoning 2, piercing 5, slashing 5 |
Speed | 20, climb 20 |
Special Abilities | Chewing Bites [one-action] Each enemy in the chew spiders’ space takes 1d6 persistent bleed damage (DC 16 basic Reflex save). A creature that fails its save is exposed to chew spider venom. Chew Spider Venom (poison) Saving Throw Fortitude DC 18; Maximum Duration 6 rounds; Stage 1 1d6 poison damage and clumsy 1 (1 round Stage 2 1d6 poison damage and clumsy 2 (1 round). |
Remove these ads. Join the Worldbuilders Guild
Comments