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Restore the Temple of the Elk

DOWNTIME LEADERSHIP   You work with several worshippers of Erastil, gifted masons, and skilled laborers to restore the temple and once more consecrate it as a sacred place devoted to the worship of Erastil. Spend 1d6 RP, then attempt a DC 25 Folklore check.   Critical Success The temple is restored and can now serve as a Refuge terrain feature. If you later build a settlement here, the temple instead functions as a free Shrine in the settlement. In addition, your work was so excellent that you’ve attracted Erastil’s attention! The PC who rolled the Folklore check is granted Erastil’s minor boon: whenever that PC critically fails a check to Subsist in the wild, they gain a failure instead.   Success As critical success, but without Erastil’s boon.   Failure Work proceeds but is not yet complete; you can attempt to restore the temple again on the next Kingdom turn.   Critical Failure Disaster strikes as the temple’s cavern collapses and rubble spills out to bury and destroy much of the temple’s plaza. Gain 1 Decay and 1d4 Unrest. You can still attempt to Restore the Temple, but the DC for success increases by 4. This increase is cumulative with successive critical failures.

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