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Changeling

Additional Information

Facial characteristics

Their skin tone is always pale, either white or light gray. have large colorless eyes circled by thick black rings
Lifespan
Changelings reach maturity slightly faster than humans and live as long as humans do, typically about 100 years.
Average Height
5′7"-6′0″
Average Weight
120-160 lbs
Average Physique
While changelings can look like anyone, they do have a true form. Their natural look can be scary to some due to their lack of detail and distinctive features. They tend to have slender bodies with limbs slightly longer in proportion to other humanoids. However, most changelings are rarely seen in their true form and prefer to adopt all kinds of humanoid shapes, treating their appearance like others treat clothes. This includes gender.
Body Tint, Colouring and Marking
Their hair color is most commonly a light shade of silver followed by platinum and blonde. In rarer cases, their hair can be pale shades of green, pink, and blue. Similar to elves, changelings lack body and facial hair.

Changeling

Ability Score Increase +2 Cha, +1 Dex
Size Medium
Speed 30 ft

  • As an action, you can transform your appearance or revert to your natural form. You can’t duplicate the appearance of a creature you’ve never seen, and you revert to your natural form if you die.   You decide what you look like, including your height, weight, facial features, the sound of your voice, coloration, hair length, sex, and any other distinguishing characteristics. You can make yourself appear as a member of another race, though none of your game statistics change. You also can’t appear as a creature of a different size than you, and your basic shape stays the same; if you’re bipedal, you can’t use this trait to become quadrupedal, for instance. Your clothing and other equipment don’t change in appearance, size, or shape to match your new form, requiring you to keep a few extra outfits on hand to make the most compelling disguise possible.   Even to the most astute observers, your ruse is usually indiscernible. If you rouse suspicion, or if a wary creature suspects something is amiss, you have advantage on any Charisma (Deception) check you make to avoid detection.
  • You gain proficiency with two of the following skills of your choice: Deception, Intimidation, Insight, and Persuasion.
  • When a creature you can see makes an attack roll against you, you can use your reaction to impose disadvantage on the roll. You must use this feature before knowing whether the attack hits or misses.   Using this trait reveals your shapeshifting nature to any creature within 30 feet that can see you. Once you use this trait, you can’t use it again until you finish a short or long rest.
  • You gain proficiency with one tool of your choice. Define a unique identity associated with that proficiency; establish the name, race, gender, age, and other details. While you are in the form of this persona, the related proficiency bonus is doubled for any ability check you make that uses that proficiency.

Languages. Common, two other languages

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