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Games of Chance

The following games* are either dice-based, or use dice to simulate card results. They will come up in play sooner, rather than later...   *Some of these games have been culled and modified from the internet. If possible, attributions will be appended.  

"Falling Dragons"

  50 gold pieces initial buy-in Rules: Each card player rolls 1d8, keeping the die hidden. Each player has the chance to raise the bet, call the bet (meet it), or fold. It continues when all bets are equal. Then each player rolls a 1d6, keeping it secret as well. A final chance to raise, call, or fold. Each remaining player rolls 1d4. They all reveal the 1d8, 1d6, and 1d4, adding them all together. Winner takes 80% of the pot (the other 20% goes to the casino). Ties split the 80%. Sleight of Hand can give a re-roll; Deception can force a fold  

"Twenty-One"

  (Min 25 gp buy-in). A player rolls 2d10. The dealer does the same, keeping the first die hidden. Each player, including the dealer, takes turns rolling any number of additional d10s. All die faces are face value, except for the 1, which can be worth 1 or 11. If the dealer scores a 21, all players lose. If a player scores a 21, they win. If neither occurs, a player loses if their total is less than the dealer’s, and wins if their total is greater than the dealer’s. Payout for winning players is 3:2. If both the dealer and a player score a 21, that player wins their bet back 1:1.  

"Poker Dice"

  ...is easy, roll 5d6 three times, keeping or re-rolling any dice you want, with betting between re-rolls. 5 of a kind beats 4 of a kind beats a full house beats a straight beats three of a kind beats two of a kind beats a pair. This is a good tavern game.  

"AVANDRA’S FAVOR"

  Dice game, 25 gold pieces minimum buy-in   This dice game is deceptively simple and an easy way to lose gold in a hurry. “Roll the dice and may Avandra be with you!”   Rules: Players roll 2d6. If they add to a 7 or 12, the player wins. Gamblers can double the bet to add 1d6 to the total.  

"Delgone's Gambit"

  Rules: Each card player rolls 1d8, keeping the die hidden. Each player has the chance to raise the bet, call the bet (meet it), or fold. It continues when all bets are equal.   Then each player rolls a 1d6, keeping it secret as well. A final chance to raise, call, or fold. Each remaining player rolls 1d4. They all reveal the 1d8, 1d6, and 1d4, adding them all together.   Winner takes 80% of the pot (the other 20% goes to the casino). Ties split the 80%.   Sleight of Hand can give a reroll; Deception can force a fold.    

"Gyp"

  (Min 5 gp buy-in). A player rolls 2d6. If they roll a 7 or 12, they win. They can double their bet to add 1d6 to the total. Payout for winning players is 3:2.  

"Liar’s Dice"

  (Min 10 gp buy-in). A player rolls 5d6 and keeps their roll secret. Each player takes turns bidding a face value and a number equal to the number of dice showing said face value amongst all player’s dice. A player has two choices during their turn: make a higher bid or challenge the previous player’s bid. Raising the bid means either increasing the quantity, or the face value, or both. If a bid is challenged, all dice are revealed. If the bid is true, the bidder wins and the challenger is eliminated. If the bid is false, the challenger wins and the bidder is eliminated.  

"The Varistane Spinner"

  (Min 10 gp buy-in). Each player chooses one of two options: choose a number between 1 and 20, or choose whether the result of the die roll will be odd or even. The dealer then rolls a d20. If a player chose a specific number, they win triple their bet if the die lands on said face. If a player chose between even or odd, they win 1.5 times their bet if the die lands on a correct face. A player loses otherwise.    

"Valimshae's Hand of Fate"

  (Min 50 gp buy-in). A player rolls 1d12 and keeps their roll secret. Each player has the chance to raise the bet, call the bet, or fold. This continues until all bets are equal. A d12 is then rolled which all players can see. Each player has a second chance to raise, call, or fold. A second and final d12 is rolled and each player gets one last chance to raise, call, or fold. Once all bets are equal, all dice are revealed. The player with the highest combined total of their die and the public dice wins 80% of the pot (20% going to the casino). Ties split the 80%.  
Gambling

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