Healing Revisited
HEALING, STABILIZING
Healing kits may be spent to stabilize w/out rolling Med Check. Conversely, successful Med Check Roll (cost 1 action) stabilizes w/out spending Healing Kit. No additional benefit for using both. Just one or the other.
Healing PLUS Successful Med Check stabilizes and restores target to 1HP. Target is still prone and requires an entire round to get back on their feet.
LONG & SHORT RESTS
Only 3 Rests/Day allowed (for restorative purposes).
If none are LONG, after 3 days add +1 Exhaustion Level/hour until Long or Short Rest.
Each Short Rest subtracts 1 Level Exhaustion, while a Long Rest removes ALL Exhaustion Levels.
If NO REST (Long OR Short), add +1 Exhaustion after 1.5 days. Add +1 Level each consecutive half day w/out any rest (until Day 3, after which add +1 Exhaustion Level per hour).
Short rest = Minimum 1 hour.
Long rest = Minimum 8 hours.
HEALING WITH SHORT REST
Choose from following:
SPEND 1 Health Kit OR succeed 1 Med Check (only 1 check/character/Rest) to then SPEND/ROLL 1 HD to restore HP = Result + Con modifier.
Or
Succeed Med Check AND Spend 1 Health Kit to Roll 1 HD w/Advantage. If Health Kit spent and Med Check Fails, Roll HD w/out Advantage.
Please Note:
Player must commit to Spend Health Kit BEFORE Med Check attempted.
If you roll MAX on your HD, you may SPEND another HD. May repeat as long as you continue to roll MAX.
If using along w/Healing Kit, only able to Spend 1 Kit/Rest. Con Mod added to each roll towards HP restored (but not towards MAX roll success).
If conscious (at least 1 HP), you may Spend 1 Health Kit on yourself or roll a Med Check (w/disadvantage) for same result. Med Check + Healing Kit negates Disadvantage (but does not add Advantage).
If Health Kit spent and Med Check Fails ON SELF, Roll HD w/Disadvantage.
If NO HD SPENT (during short rest), 1 HD auto restored to available pool.
HEALING WITH LONG REST
May roll any/all available HD (+ Con modifier) without Medicine Check or Health Kit, provided stable.
May roll any/all available HD WITH Med Check OR Healing Kit to gain Advantage OR auto regain HALF total HP+Con Mod.
May Spend Health Kit WITH Med check to auto regain ALL HP from any/all HD expended.
May choose First Option (roll any available HD) even after failed Med Check.
If NO HD spent, all HD regained.
Regardless of healing attempts/success, Natural Healing restores 1 HP (+Con Mod)/Long Rest. This assumes character is stable.
If ANY HD spent, all unavailable HD regained (minus those just spent during CURRENT Long Rest).
Ability Recharge. No other abilities/resources (such as magic or daily powers) are effected by this house rule. All restore at standard rates.
Remove these ads. Join the Worldbuilders Guild
Comments