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Healing Revisited

HEALING, STABILIZING
  • Healing kits may be spent to stabilize w/out rolling Med Check. Conversely, successful Med Check Roll (cost 1 action) stabilizes w/out spending Healing Kit. No additional benefit for using both. Just one or the other.
  • Healing PLUS Successful Med Check stabilizes and restores target to 1HP. Target is still prone and requires an entire round to get back on their feet.
  • LONG & SHORT RESTS    
  • Only 3 Rests/Day allowed (for restorative purposes).
  • If none are LONG, after 3 days add +1 Exhaustion Level/hour until Long or Short Rest.
  • Each Short Rest subtracts 1 Level Exhaustion, while a Long Rest removes ALL Exhaustion Levels.
  • If NO REST (Long OR Short), add +1 Exhaustion after 1.5 days. Add +1 Level each consecutive half day w/out any rest (until Day 3, after which add +1 Exhaustion Level per hour).
  • Short rest = Minimum 1 hour.
  • Long rest = Minimum 8 hours.
  •   HEALING WITH SHORT REST   Choose from following:    
  • SPEND 1 Health Kit OR succeed 1 Med Check (only 1 check/character/Rest) to then SPEND/ROLL 1 HD to restore HP = Result + Con modifier.
  • Or
  • Succeed Med Check AND Spend 1 Health Kit to Roll 1 HD w/Advantage. If Health Kit spent and Med Check Fails, Roll HD w/out Advantage.
  • Please Note:  
  • Player must commit to Spend Health Kit BEFORE Med Check attempted.
  • If you roll MAX on your HD, you may SPEND another HD. May repeat as long as you continue to roll MAX.
  • If using along w/Healing Kit, only able to Spend 1 Kit/Rest. Con Mod added to each roll towards HP restored (but not towards MAX roll success).
  • If conscious (at least 1 HP), you may Spend 1 Health Kit on yourself or roll a Med Check (w/disadvantage) for same result. Med Check + Healing Kit negates Disadvantage (but does not add Advantage).
  • If Health Kit spent and Med Check Fails ON SELF, Roll HD w/Disadvantage.
  • If NO HD SPENT (during short rest), 1 HD auto restored to available pool.
  •   HEALING WITH LONG REST  
  • May roll any/all available HD (+ Con modifier) without Medicine Check or Health Kit, provided stable.
  • May roll any/all available HD WITH Med Check OR Healing Kit to gain Advantage OR auto regain HALF total HP+Con Mod.
  • May Spend Health Kit WITH Med check to auto regain ALL HP from any/all HD expended.
  • May choose First Option (roll any available HD) even after failed Med Check.
  • If NO HD spent, all HD regained.
  • Regardless of healing attempts/success, Natural Healing restores 1 HP (+Con Mod)/Long Rest. This assumes character is stable.
  • If ANY HD spent, all unavailable HD regained (minus those just spent during CURRENT Long Rest).
  • Ability Recharge. No other abilities/resources (such as magic or daily powers) are effected by this house rule. All restore at standard rates.

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