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Inspiration Pool

A NEW WAY TO HANDLE INSPIRATION   Welcome to a "fun-but-potential-train-wreck-of-an-untested" new mechanic. Will report back after playtesting, provided future violence does not impede my ability to do so.    
  • The table begins with a bowl (pool) containing two inspiration tokens that any member of the party can use at will.
  • For each significant action that a player takes highlighting his or her traits/bonds/flaws/or simply good roleplaying, the DM (at their discretion, naturally) adds one additional inspiration token to the pool.
  • Again, anyone can use these at anytime. There’s not a "per character limit," save that only one may be used during the same round.
  • You may only use one inspiration token per player/per round. However more than one player may use an inspiration token (if available) per round.
  • You may not horde inspiration tokens. You must use one (and only one) the same round (or moment, if non-combat) you pull it.
  • You may (eventually - one per round!) use more than one inspiration token on the same failed task. Though it better be an important one!
  • PC's may decide amongst themselves if a vote should be taken to allow a player to pull from the pool. This is strictly for them to police. The DM does not get involved!
  • The bowl maxes out at six tokens (or fewer at the DM's discretion, or for smaller party sizes), so for large parties, there will never be enough tokens for everyone.
  • So use them wisely!*
  • *beware of the much intended consequences to polite party politics!  
     

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