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QUEST: Great Edhellen Tomb

AREA

Bone Knight final boss Boneclaw  

LOCAL

2 Secret entrances, they are very well hidden within the dirt. DC 25 Investigation to find.

Level 0

  1. The large entry hall is adorned with many names upon names and religious ornaments. It is very reminiscant of Roman architecture with many a grey walls and bas-reliefs.
  2. There's a secret door which leads to a ladder downwards. DC 15 Investigation.
  3. This is a remambrance room, the walls are clad in drow names and in undercommon their religious worship of the passing and the God Death makes clear that this is a mass grave.
  4. This room contains burial texts written in uncommon. Clearly indicating it is a mass grave. There's a loose wall that can be broken down or rebuilt easily and discovered on a DC 12 Investigation or a DC 25 Perception.
  5. A smaller grave that specifiec a couple of names, namely:
    • Sir Kaius
    • Fulth'in Duriel
    • Ther'duil Duriel
  6. There's a shrine setup that is enchanted by magic. It has scripture in uncommon that reads a worship text that is noticably newer than the other religious texts in the tomb. It praises the pale mistress and the enchantment is necromancy and divination related. There's a Ioun Stone of Fortitude.
  7. This room holds candles but they can not be lit with normal fire. Only necromancy will light these wicks. There is a secret entrance DC 16 Investigation to find on the north wall.
  8. After a long dark corridor there's light around the corner as the stairway leads downwards. Deeper into the dungeon.
   

Level 1

  1. 1 Bone knight and 8 Skeletons lair here. (5500 xp)
  2. The room lays barren, spiderwebs, gunk from the seepage of the rains from over the years clad to the floors, and bones lie scattered in small piles all over the floor. On the south wall sits almost as if it is propped up like an armor stand but it's in a seated position. You can see this full plate set adorned with bones all over, embedded inside the armor. With a massive sword conjourned with the same bonecraft beside it. The armor has skulls for kneecaps, a skull on it's belt, it's chest. And it's helmet is adorned with a skull like visor that is closed. The armor sits there unmoving on the other side of the room. Almost as if it's peering exactly at the entrance you're coming from.
      Sir Kaius is a Bone Knight with his army of skeletons. He serves Ther'duil, the Boneclaw at the bottom of this and will frequently call out their name. They only speak undercommon and will attempt to capture any souls that may enter for their master.
  3. 1 Shadowghast and 1 boneless roaming around. (3000 xp)
  4. 1 Gallows speaker and 1 ghost. Roaming around. (5100 xp)
  5. 2 Secret entrances lead here, they are very well hidden within the dirt. DC 25 Investigation to find.
 

Level 2

  1. The door at the North is sealed in stone and reads "Thandrul, Sealed away for Eternity." in Primordial, with "If you manage to read this, I fear for your soul" in Undercommon written underneath it.
  2. Thandrul, the boneclaw. They are a failed lich and will only talk in broken spell castings. Only people that understand Primordial or can cast spells will vaguely understand him. He gets 2 turns and has 2 legendary resistances. (9300 xp) Loot
    • 36,000 gp in coinage:
      • 2,300 pp
      • 13,000 gp
    • 750 gp art objects (×6; worth 4,500 gp total):
      • Obsidian statuette with gold fittings and inlay
      • Carved harp of exotic wood with ivory inlay and zircon gems
      • Ceremonial electrum dagger with a black pearl in the pommel
      • Small gold idol
      • Silver-plated steel longsword with jet set in hilt
      • Painted gold war mask
    • Magic Items (Table A) (×3):
      • Spell Scroll (Cantrip) Booming Blade
      • Potion of Climbing
      • Spell Scroll (2nd Level) Beast Sense
    • Magic Items (Table B) (×4)
      • Potion of Growth
      • Bag of Holding
      • Potion of Fire Breath
      • Dust of Dryness
  3. This secret entrance requires a DC 15 Investigation to find and can be toppled open.
  4. This secret entrance requires a DC 15 Investigation to find and can be toppled open.
Plot type
QUEST
Parent Plot

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