Automaton
Flavour here (lifespan missing)
Automaton Traits
As an automaton, you have the following racial traits. Creature Type
You are a Construct. Size
You are Medium or Small. You choose the size when you select this race. Speed
Your walking speed is 30 feet. Your speed is not reduced by wearing heavy armor. Built for Success
You can add a d4 to one attack roll, ability check, or saving throw you make, and you can do so after seeing the d20 roll but before the effects of the roll are resolved. You can use this trait a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest. Healing Machine
If the mending spell is cast on you, you can spend a Hit Die, roll it, and regain a number of hit points equal to the roll plus your Constitution modifier (minimum of 1 hit point). In addition, your creator designed you to benefit from several spells that preserve life but that normally don’t affect Constructs: cure wounds, healing word, mass cure wounds, mass healing word, and spare the dying. Integrated Protection
Your body has built-in defensive layers, which can be enhanced with armor: While you aren’t wearing armor, your base Armor Class is 13 + your Dexterity modifier. You can don only armor with which you have proficiency. To don armor other than a shield, you must incorporate it into your body over the course of 1 hour, during which you remain in contact with the armor. To doff armor, you must spend 1 hour removing it. You can rest while donning or doffing armor in this way. While you live, the armor incorporated into your body can’t be removed against your will and grants an additional +1 bonus to your Armor Class. Mechanical Nature
You have resistance to poison damage and immunity to disease, and you have advantage on saving throws against being paralyzed or poisoned. You don’t need to eat, drink, breathe, or sleep and magic can't put you to sleep. Sentry’s Rest
When you take a long rest, you spend at least 6 hours in an inactive, motionless state, instead of sleeping. In this state, you appear inert, but you remain conscious. Specialized Design
You gain one skill proficiency and one tool proficiency of your choice.
As an automaton, you have the following racial traits. Creature Type
You are a Construct. Size
You are Medium or Small. You choose the size when you select this race. Speed
Your walking speed is 30 feet. Your speed is not reduced by wearing heavy armor. Built for Success
You can add a d4 to one attack roll, ability check, or saving throw you make, and you can do so after seeing the d20 roll but before the effects of the roll are resolved. You can use this trait a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest. Healing Machine
If the mending spell is cast on you, you can spend a Hit Die, roll it, and regain a number of hit points equal to the roll plus your Constitution modifier (minimum of 1 hit point). In addition, your creator designed you to benefit from several spells that preserve life but that normally don’t affect Constructs: cure wounds, healing word, mass cure wounds, mass healing word, and spare the dying. Integrated Protection
Your body has built-in defensive layers, which can be enhanced with armor: While you aren’t wearing armor, your base Armor Class is 13 + your Dexterity modifier. You can don only armor with which you have proficiency. To don armor other than a shield, you must incorporate it into your body over the course of 1 hour, during which you remain in contact with the armor. To doff armor, you must spend 1 hour removing it. You can rest while donning or doffing armor in this way. While you live, the armor incorporated into your body can’t be removed against your will and grants an additional +1 bonus to your Armor Class. Mechanical Nature
You have resistance to poison damage and immunity to disease, and you have advantage on saving throws against being paralyzed or poisoned. You don’t need to eat, drink, breathe, or sleep and magic can't put you to sleep. Sentry’s Rest
When you take a long rest, you spend at least 6 hours in an inactive, motionless state, instead of sleeping. In this state, you appear inert, but you remain conscious. Specialized Design
You gain one skill proficiency and one tool proficiency of your choice.
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