BUILD YOUR OWN WORLD Like what you see? Become the Master of your own Universe!

Dragonborn

Flavour here     Dragonborn Traits
As a Dragonborn, you have the following racial traits.   Creature Type
You are a Humanoid.   Size
You are Medium.   Speed
Your walking speed is 30 feet.   Draconic Resistance
You have resistance to the damage type associated with your Draconic Ancestry.  

Draconic Ancestry

You have a dragon ancestor, granting you a special magical affinity. Choose one kind of dragon from the Ancestry table. This determines your subrace and the damage type for your other traits, as shown in the table.  
Chromatic Gem Metallic
Black | Acid Amethyst | Force Brass | Fire
Blue | Lightning Crystal | Radiant Bronze | Lightning
Green | Poison Emerald | Psychic Copper | Acid
Red | Fire Sapphire | Thunder Gold | Fire
White | Cold Topaz | Necrotic Silver | Cold
Chromatic Ancestry
Breath Weapon
When you take the Attack action on your turn, you can replace one of your attacks with an exhalation of magical energy in a 30-foot line that is 5 feet wide. Each creature in that area must make a Dexterity saving throw (DC = 8 + your Constitution modifier + your proficiency bonus). On a failed save, the creature takes 1d10 damage of the type associated with your Chromatic Ancestry. On a successful save, it takes half as much damage. This damage increases by 1d10 when you reach 5th level (2d10), 11th level (3d10), and 17th level (4d10).   You can use your Breath Weapon a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.   Chromatic Warding
Starting at 5th level, as an action, you can channel your draconic energy to protect yourself. For 1 minute, you become immune to the damage type associated with your Chromatic Ancestry. Once you use this trait, you can’t do so again until you finish a long rest.   Gem Ancestry
Breath Weapon
When you take the Attack action on your turn, you can replace one of your attacks with an exhalation of magical energy in a 15-foot cone. Each creature in that area must make a Dexterity saving throw (DC = 8 + your Constitution modifier + your proficiency bonus). On a failed save, the creature takes 1d10 damage of the type associated with your Gem Ancestry. On a successful save, it takes half as much damage. This damage increases by 1d10 when you reach 5th level (2d10), 11th level (3d10), and 17th level (4d10).   You can use your Breath Weapon a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.   Psionic Mind
You can send telepathic messages to any creature you can see within 30 feet of you. You don’t need to share a language with the creature for it to understand these messages, but it must be able to understand at least one language to comprehend them.   Gem Flight
Starting at 5th level, you can use a bonus action to manifest spectral wings on your body. These wings last for 1 minute. For the duration, you gain a flying speed equal to your walking speed and can hover. Once you use this trait, you can’t do so again until you finish a long rest.   Metallic Ancestry
Breath Weapon
When you take the Attack action on your turn, you can replace one of your attacks with an exhalation of magical energy in a 15-foot cone. Each creature in that area must make a Dexterity saving throw (DC = 8 + your Constitution modifier + your proficiency bonus). On a failed save, the creature takes 1d10 damage of the type associated with your Metallic Ancestry. On a successful save, it takes half as much damage. This damage increases by 1d10 when you reach 5th level (2d10), 11th level (3d10), and 17th level (4d10).   You can use your Breath Weapon a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.   Metallic Breath Weapon
At 5th level, you gain a second breath weapon. When you take the Attack action on your turn, you can replace one of your attacks with an exhalation in a 15-foot cone. The save DC for this breath is 8 + your Constitution modifier + your proficiency bonus. Whenever you use this trait, choose one:   Enervating Breath.
Each creature in the cone must succeed on a Constitution saving throw or become incapacitated until the start of your next turn.   Repulsion Breath.
Each creature in the cone must succeed on a Strength saving throw or be pushed 20 feet away from you and be knocked prone.   Once you use your Metallic Breath Weapon, you can’t do so again until you finish a long rest.
Lifespan
Matured: 20Y
‌Middle Aged: 100Y
‌Elderly: 200Y
‌Life Expectancy: 300Y
Average Height
~6ft.-~7ft.
Geographic Distribution
Native Language
Draconic
Racial Traits

Comments

Please Login in order to comment!