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Eladrin

Because they stayed in Sylva when most of their kin left, they further adapted to it's chaotic nature and became able to change themselves depending on their mood.     Eladrin Traits
As an eladrin, you have the following racial traits.   Creature Type
You are a Humanoid. You are also considered an elf for any prerequisite or effect that requires you to be an elf.   Size
You are Medium.   Speed
Your walking speed is 30 feet.   Darkvision
You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray.   Fey Ancestry
You have advantage on saving throws you make to avoid or end the charmed condition on yourself.   Fey Step
As a bonus action, you can magically teleport up to 30 feet to an unoccupied space you can see. You can use this trait a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.   When you reach 3rd level, your Fey Step gains an additional effect based on your season; if the effect requires a saving throw, the DC equals 8 + your proficiency bonus + your Intelligence, Wisdom, or Charisma modifier (choose when you select this race):   Autumn
Immediately after you use your Fey Step, up to two creatures of your choice that you can see within 10 feet of you must succeed on a Wisdom saving throw or be charmed by you for 1 minute, or until you or your companions deal any damage to the creatures.   Winter
When you use your Fey Step, one creature of your choice that you can see within 5 feet of you before you teleport must succeed on a Wisdom saving throw or be frightened of you until the end of your next turn.   Spring
When you use your Fey Step, you can touch one willing creature within 5 feet of you. That creature then teleports instead of you, appearing in an unoccupied space of your choice that you can see within 30 feet of you.   Summer
Immediately after you use your Fey Step, each creature of your choice that you can see within 5 feet of you takes fire damage equal to your proficiency bonus.   Keen Senses
You have proficiency in the Perception skill.   Trance
You don’t need to sleep, and magic can’t put you to sleep. You can finish a long rest in 4 hours if you spend those hours in a trancelike meditation, during which you retain consciousness.   Whenever you finish this trance, you can change your season, and you can gain two proficiencies that you don’t have, each one with a weapon or a tool of your choice selected from the Player’s Handbook. You mystically acquire these proficiencies by drawing them from shared elven memory, and you retain them until you finish your next long rest.
Lifespan
Matured: 20Y
‌Considered Adult: 100Y
‌Middle Aged: 500Y
‌Elderly: 650Y
‌Life Expectancy: 750Y
Average Height
~5,3ft.-~6,3ft.
Geographic Distribution
Native Language
Sylvan
Racial Traits

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