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Half-Elf

Flavour here     Half-Elf Traits
As a half-elf, you have the following traits.   Ability Score Increases
When determining your character’s ability scores, increase one score by 2 and increase two different scores by 1.   Creature Type
You are a Humanoid. You are also considered an elf for any prerequisite or effect that requires you to be an elf.   Size
You are Medium.   Speed
Your walking speed is 30 feet.   Darkvision
You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray.  

Elven Ancestry

You have advantage on saving throws you make to avoid or end the charmed condition on yourself and magic can't put you to sleep. Additionally you gain the following benefits depending on your chosen elven ancestry.   Astral Elf
As a bonus action, you can magically teleport up to 30 feet to an unoccupied space you can see.   You can use this trait a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.   Drow
Your darkvision extends to 120ft.   Starting at 3rd level, you can cast the faerie fire spell with this trait. Starting at 5th level, you can also cast the darkness spell with it, without requiring material components. Once you cast either of these spells with this trait, you can’t cast that spell with it again until you finish a long rest. You can also cast these spells using spell slots you have of the appropriate level.   Intelligence, Wisdom, or Charisma is your spellcasting ability for these spells when you cast them with this trait (choose when you select this race).   Autumn Eladrin
As a reaction, which you can take when you would be hit by an attack, you can force the attacking creature to make a Wisdom saving throw. On a failed save, the target is charmed by you for 1 minute, or until you or your companions deal any damage to it. The DC equals 8 + your proficiency bonus + your Intelligence, Wisdom, or Charisma modifier (choose when you select this race).   You can use this trait a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.   Spring Eladrin
As a bonus action, you can touch one other willing creature within 5 feet of yourself and magically teleport it to an unoccupied space of your choice that you can see within 30 feet of you.   You can use this trait a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.   Summer Eladrin
When you damage a creature with an attack or a spell, you can deal fire damage to each creature of your choice within 5 feet of the target equal to your proficiency bonus.   You can use this trait a number of times equal to your proficiency bonus, regaining all expended uses when you finish a long rest, and you can use it no more than once per turn.   Winter Eladrin
When you damage a creature with an attack or a spell, you can force the target to make a Wisdom saving throw. On a failed save, the target is frightened of you until the end of your next turn. The DC equals 8 + your proficiency bonus + your Intelligence, Wisdom, or Charisma modifier (choose when you select this race).   You can use this trait a number of times equal to your proficiency bonus, regaining all expended uses when you finish a long rest, and you can use it no more than once per turn.   Elf
You know one cantrip of your choice from the wizard spell list. Intelligence, Wisdom, or Charisma is your spellcasting ability for that cantrip (choose when you select this race).   You can speak, read, and write one extra language of your choice.   Sea Elf
You can breathe air and water, and have a swimming speed equal to your walking speed.   You can communicate simple ideas to any Beast that has a swimming speed. It can understand your words, though you have no special ability to understand it in return.   Shadar-kai
As a bonus action, you can gain resistance to all damage until the start of your next turn. During that time, you appear ghostly and translucent.   You can use this trait a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.   Wood Elf
Your walking speed increases to 35 feet.   You can attempt to hide even when you are only lightly obscured by foliage, heavy rain, falling snow, mist, and other natural phenomena.  

Sangurean Legacy

Choose which deity's boon your ancestors received.   Allseer - Aspect of Truth
You know the blade ward cantrip. You can cast it as normal, and you can also cast it as a bonus action a number of times equal to your proficiency bonus, regaining all expended uses when you finish a long rest.
Starting at 3rd level, you can cast the identify spell.
Starting at 5th level, you can also cast the see invisibility spell.   Chaosjudge - Aspect of Order
You know the thaumaturgy cantrip.
Starting at 3rd level, you can cast the command spell as a bonus action.
Starting at 5th level, you can also cast the hold person spell.   Duskwatcher - Aspect of Shadow
You know the minor illusion cantrip.
Starting at 3rd level, you can cast the arms of hadar spell as a bonus action.
Starting at 5th level, you can also cast the pass without trace spell.   Everwarden - Aspect of Time
You know the toll the dead cantrip.
Starting at 3rd level, you can cast the bane spell as a bonus action.
Starting at 5th level, you can also cast the wristpocket spell.   Fateweaver - Aspect of Luck
You know the guidance cantrip.
Starting at 3rd level, you can cast the gift of alacrity spell.
Starting at 5th level, you can also cast the fortune's favor spell, lasting 8 hours.   Groveguardian - Aspect of Nature
You know the druidcraft cantrip.
Starting at 3rd level, you can cast the goodberry spell.
Starting at 5th level, you can also cast the wither and bloom spell as a bonus action.   Kithpreserver - Aspect of Prosperity
You know the friends cantrip, and the creature isn't aware that it was influenced by magic when you cast the cantrip with this trait.
Starting at 3rd level, you can cast the charm person spell.
Starting at 5th level, you can also cast the suggestion spell.   Lorekeeper - Aspect of Knowledge
You know the prestidigitation cantrip.
Starting at 3rd level, you can cast the chromatic orb spell as a 2nd-level spell.
Starting at 5th level, you can also cast the enhance ability spell.   Mindwanderer - Aspect of Dreams
You know the mind sliver cantrip. You can cast it as normal, and you can also cast it as a bonus action a number of times equal to your proficiency bonus, regaining all expended uses when you finish a long rest.
Starting at 3rd level, you can cast the dissonant whispers spell.
Starting at 5th level, you can also cast the detect thoughts spell.   Mountainriser - Aspect of Gravity
You know the mold earth cantrip.
Starting at 3rd level, you can cast the magnify gravity spell.
Starting at 5th level, you can also cast the levitate spell as a bonus action.   Planeshifter - Aspect of Space
Starting at 3rd level, you can cast the misty step spell.
Starting at 5th level, you can also cast the vortex warp spell as a bonus action.   Soulmender - Aspect of Medicine
You know the mage hand cantrip, and the hand is invisible when you cast the cantrip with this trait.
Starting at 3rd level, you can cast the shield spell.
Starting at 5th level, you can also cast the lesser restoration spell.     You can cast these spells with this trait, without requiring material components and once you cast either leveled spell, you can’t cast that spell with this trait again until you finish a long rest. You can also cast either of those spells using any spell slots you have of the appropriate level. Intelligence, Wisdom, or Charisma is your spellcasting ability for these spells when you cast them with this trait (choose when you select this race).
Lifespan
Matured: 20Y
‌Middle Aged: 100Y
‌Elderly: 180Y
‌Life Expectancy: 260Y
Average Height
~5,3ft.-~6,3ft.
Native Languages
Elvish
Sangurean
Abyssal
Aquan
Celestial
Sylvan
Racial Traits

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