Lizardfolk
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Lizardfolk Traits
As a lizardfolk, you have the following racial traits. Creature Type
You are a Humanoid. Size
You are Medium. Speed
Your walking speed is 30 feet, and you have a swimming speed equal to your walking speed. Bite
You have a fanged maw that you can use to make unarmed strikes. When you hit with it, the strike deals 1d6 + your Strength modifier slashing damage, instead of the bludgeoning damage normal for an unarmed strike. Hold Breath
You can hold your breath for up to 15 minutes at a time. Hungry Jaws
You can throw yourself into a feeding frenzy. As a bonus action, you can make a special attack with your Bite. If the attack hits, it deals its normal damage, and you gain temporary hit points equal to your proficiency bonus. You can use this trait a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest. Natural Armor
You have tough, scaly skin. When you aren’t wearing armor, your base AC is 13 + your Dexterity modifier. You can use your natural armor to determine your AC if the armor you wear would leave you with a lower AC. A shield’s benefits apply as normal while you use your natural armor. Nature’s Intuition
Thanks to your mystical connection to nature, you gain proficiency with two of the following skills of your choice: Animal Handling, Medicine, Nature, Perception, Stealth, or Survival.
As a lizardfolk, you have the following racial traits. Creature Type
You are a Humanoid. Size
You are Medium. Speed
Your walking speed is 30 feet, and you have a swimming speed equal to your walking speed. Bite
You have a fanged maw that you can use to make unarmed strikes. When you hit with it, the strike deals 1d6 + your Strength modifier slashing damage, instead of the bludgeoning damage normal for an unarmed strike. Hold Breath
You can hold your breath for up to 15 minutes at a time. Hungry Jaws
You can throw yourself into a feeding frenzy. As a bonus action, you can make a special attack with your Bite. If the attack hits, it deals its normal damage, and you gain temporary hit points equal to your proficiency bonus. You can use this trait a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest. Natural Armor
You have tough, scaly skin. When you aren’t wearing armor, your base AC is 13 + your Dexterity modifier. You can use your natural armor to determine your AC if the armor you wear would leave you with a lower AC. A shield’s benefits apply as normal while you use your natural armor. Nature’s Intuition
Thanks to your mystical connection to nature, you gain proficiency with two of the following skills of your choice: Animal Handling, Medicine, Nature, Perception, Stealth, or Survival.
Lifespan
Matured: 16Y
Middle Aged: 40Y
Elderly: 60Y
Life Expectancy: 80Y
Middle Aged: 40Y
Elderly: 60Y
Life Expectancy: 80Y
Average Height
~5,6ft.-~6,6ft.
Geographic Distribution
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