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Sangur

Flavour here     Sangur Traits
As a sangur, you have the following traits.   Creature Type
You are a Humanoid.   Size
You are Medium.   Speed
Your walking speed is 30 feet.   Darkvision
You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray.   Sangurean Language
You can speak, read, and write Sangurean, even if you never learned it.  

Sangurean Legacy

Choose which deity's boon your ancestors received.   Allseer - Aspect of Truth
You know the blade ward cantrip. You can cast it as normal, and you can also cast it as a bonus action a number of times equal to your proficiency bonus, regaining all expended uses when you finish a long rest.
Starting at 3rd level, you can cast the identify spell.
Starting at 5th level, you can also cast the see invisibility spell.
You have resistance to thunder damage.   Chaosjudge - Aspect of Order
You know the thaumaturgy cantrip.
Starting at 3rd level, you can cast the command spell as a bonus action.
Starting at 5th level, you can also cast the hold person spell.
You have resistance to psychic damage.   Duskwatcher - Aspect of Shadow
You know the minor illusion cantrip.
Starting at 3rd level, you can cast the arms of hadar spell as a bonus action.
Starting at 5th level, you can also cast the pass without trace spell.
You have resistance to radiant damage.   Everwarden - Aspect of Time
You know the toll the dead cantrip.
Starting at 3rd level, you can cast the bane spell as a bonus action.
Starting at 5th level, you can also cast the wristpocket spell.
You have resistance to necrotic damage.   Fateweaver - Aspect of Luck
You know the guidance cantrip.
Starting at 3rd level, you can cast the gift of alacrity spell.
Starting at 5th level, you can also cast the fortune's favor spell, lasting 8 hours.
You have resistance to lightning damage.   Groveguardian - Aspect of Nature
You know the druidcraft cantrip.
Starting at 3rd level, you can cast the goodberry spell.
Starting at 5th level, you can also cast the wither and bloom spell as a bonus action.
You have resistance to poison damage.   Kithpreserver - Aspect of Prosperity
You know the friends cantrip, and the creature isn't aware that it was influenced by magic when you cast the cantrip with this trait.
Starting at 3rd level, you can cast the charm person spell.
Starting at 5th level, you can also cast the suggestion spell.
You have resistance to psychic damage.   Lorekeeper - Aspect of Knowledge
You know the prestidigitation cantrip.
Starting at 3rd level, you can cast the chromatic orb spell as a 2nd-level spell.
Starting at 5th level, you can also cast the enhance ability spell.
You have resistance to fire damage.   Mindwanderer - Aspect of Dreams
You know the mind sliver cantrip. You can cast it as normal, and you can also cast it as a bonus action a number of times equal to your proficiency bonus, regaining all expended uses when you finish a long rest.
Starting at 3rd level, you can cast the dissonant whispers spell.
Starting at 5th level, you can also cast the detect thoughts spell.
You have resistance to psychic damage.   Mountainriser - Aspect of Gravity
You know the mold earth cantrip.
Starting at 3rd level, you can cast the magnify gravity spell.
Starting at 5th level, you can also cast the levitate spell as a bonus action.
You have resistance to cold damage.   Planeshifter - Aspect of Space
Starting at 3rd level, you can cast the misty step spell.
Starting at 5th level, you can also cast the vortex warp spell as a bonus action.
You have resistance to force damage.   Soulmender - Aspect of Medicine
You know the mage hand cantrip, and the hand is invisible when you cast the cantrip with this trait.
Starting at 3rd level, you can cast the shield spell.
Starting at 5th level, you can also cast the lesser restoration spell.
You have resistance to acid damage.     You can cast these spells with this trait, without requiring material components and once you cast either leveled spell, you can’t cast that spell with this trait again until you finish a long rest. You can also cast either of those spells using any spell slots you have of the appropriate level. Intelligence, Wisdom, or Charisma is your spellcasting ability for these spells when you cast them with this trait (choose when you select this race).   Tail
You can use your tail to make unarmed strikes. When you hit with it, the strike deals 1d6 + your Strength modifier bludgeoning damage, instead of the bludgeoning damage normal for an unarmed strike. You can also use it to grapple or shove a creature, manipulate an object or open or close a door or a container.   Your tail can’t wield weapons or shields or do anything that requires manual precision, such as using tools or magic items or performing the somatic components of a spell.
Lifespan
Matured: 20Y
‌Middle Aged: 60Y
‌Elderly: 120Y
‌Life Expectancy: 180Y
Average Height
~5,3ft.-~6,3ft.
Native Language
Sangurean
Racial Traits

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