A Day in the Life
This spell transforms a living, sentient, intelligent creature touched by the
caster (successful attack roll required) into a normal halfling with no character class abilities (see the Monstrous Comendium®) provided the creature
fails a saving throw vs. spell. The creature transformed retains its alignment,
its memory and mental capacity, its normal saving throws, and its hit points.
It does not gain any bonuses that halflings normally possess; the spell gives
halfling form and THAC0. Items carried or worn are not changed with the
spell's target, who may now be awash in ill-fitting armor or holding a weapon
too big to wield effectively. Magical items usable only by character classes
other than fighters no longer function for the target. A creature transformed
by a day in the life cannot cast spells, although these are not forgotten and
can be cast when the creature once again assumes its normal form; similarly,
the use of psionic abilities granted by the psionicist class is not possible. The
spell does not require a system shock roll for the target creature when it is
transformed or when it assumes its normal form at the spell's expiration.
Yondalla
Sphere: Law, Combat(Alteration, Abjuration)
Level: 5
Range: Touch
Components: V, S, M
Duration: One day
Casting Time: 8
Area of Effect: Creature touched
Saving Throw: Negates
Components: V, S, M
Duration: One day
Casting Time: 8
Area of Effect: Creature touched
Saving Throw: Negates
Comments