Addition
The philosophy of the Sphere of Numbers
holds that the structure of reality — the "equation
of the moment" — can be analyzed and modified
by someone with sufficient knowledge and
power. The addition spell allows a priest to add a
new mathematical term to the equation of the
moment. This effectively allows a new object or
even a living creature to be brought into existence
temporarily.
The effect of this spell varies depending on the
level of the caster. At 10th level or lower, addition can create a single, inanimate object weighing up to 10 pounds. The spell gives the priest
only rudimentary control over the creation process, so the object cannot be complex. The object
must be described in a single word or short
phrase (e.g., "a water pitcher" or "a block of
stone"). The caster has no control over elements
such as shape or color; thus, the water pitcher
might be short, squat, and blue, or tall, slender,
and red.
Objects created with this spell cannot be of any
greater mechanical complexity or technological
level than a crossbow. If the priest tries to create
an object that breaks this prohibition, the spell
fails and nothing is created. Thus, if the priest
tried to create "a pistol," assuming he had heard
the word somewhere, the spell would fail.
Objects cannot contain any information in an
abstract form such as writing or diagrams. If the
priest tries to create an object that breaks this
prohibition, there are two possible results: the
spell may fail, or the object may be created without the information. Thus, if the priest were to
attempt to create "a spellbook," the result would
be either a book similar to a spellbook with blank
pages, or nothing at all.
The object appears at whatever location the
caster wills, as long as it is within spell range. The
object cannot appear in the same space occupied
by another object or creature, or within a hollow
object (for example, the priest cannot create an
object blocking the trachea of an enemy).
The object created by addition remains in existence for 1 turn per level of the caster. During
this time, it obeys all the laws of physics as if it
were a "real" object. The object cannot be disbelieved and spells such as true seeing cannot distinguish it from a naturally-occurring object.
Priests of 11th to 15th level can create a single
inanimate object of up to 20 pounds in mass or
two identical objects, each of up to five pounds in
mass. The object(s) so created remains in existence
for two hours (12 turns) per level of the caster.
Priests of 16th to 19th level can create a single
inanimate object of up to 50 pounds in mass or up
to 10 identical objects, each of up to five pounds
in mass. The object(s) is permanent unless destroyed. Since these objects are not magical constructs, but real additions to the "equation of the
moment," dispel magic has no effect on them. AIternatively, the caster can create a single normal
(nonmonstrous) living creature of up to 20
pounds in weight. The creature, once created, behaves as a normal member of its species; the caster has no control over its actions. This creature
remains in existence for 5 rounds per level of the
caster.
Priests of 20th level and above can create a single inanimate object of up to 100 pounds in mass
or up to 10 identical objects, each of up to 10
pounds in mass. The object(s) are permanent. Alternatively, the caster can create a single normal
(nonmonstrous) living creature of up to 100
pounds in weight and up to 2 hit dice. The creature, once created, behaves as a normal member
of its species; the caster has no control over its
actions. This creature remains in existence for 2
turns per level of the caster.
During the
casting, the priest ties the cord into a complex
knot. As the magical energy is discharged, the
cord vanishes in a flash of light. The plaque is not
consumed in the casting.
[Tome of Magic]
Sphere: Numbers, Creation
(Alteration)
Level: 4
(Alteration)
Level: 4
Range: 30 yards
Components: V, S, M
Duration: Special
Casting Time: 1 round
Area of Effect: Special
Saving Throw: None
Components: V, S, M
Duration: Special
Casting Time: 1 round
Area of Effect: Special
Saving Throw: None
a small table of numerological formulae inscribed on an ivory plaque, plus a length of silken cord
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