Alter Reality
The alter reality spell is potent but difficult to
use well. It will fulfill literally, but only partially
or for a limited duration, a condition visualized
by the spellcaster. To effect the magic, the caster
must depict the alteration of reality to the desired
state through the casting of a Phantasmal Force spell, as well as verbalizing the desired state,
before the spell goes into action.
The actuality of the past, present, or future
might be altered in some limited manner (but
possibly only for the wizard unless the spell is
most carefully constructed). The conjuration will
not substantially change major realities, nor will
it bring wealth or experience merely by asking.
The spell can, for example, restore some hit
points lost by the wizard (or all hit points for a
limited duration). It can reduce opponent hit
probabilities or damage, increase duration of
some magical effect, cause a creature to be favorably disposed to the spellcaster, mimic a spell of
7th level or less, and so on. Greedy desires usually end in disaster for the caster. The alter reality
spell nearly always can be used in place of a Limited Wish spell, if the caster is able to structure it
properly.
Casting time is based on the time spent preparing the wording for the spell and enacting the
phantasmal force. Normally the casting time is
one round (most of it being taken up by deciding
what to show).
Casting this spell ages the caster one year per
100 years of regular life span.
School: Illusion/Phantasm
Level: 7
Rarity: Uncommon
Restrictions: Illusionists & Conjurers
Level: 7
Rarity: Uncommon
Restrictions: Illusionists & Conjurers
Range: Unlimited
Components: Special
Casting Time: Special
Duration: Special
Area of Effect: Special
Saving Throw: Special
Components: Special
Casting Time: Special
Duration: Special
Area of Effect: Special
Saving Throw: Special
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