Animal Horde
This potent spell summons a number of animals to the priest. For each level of the priest, a
number of animals totaling 10 hit dice appear.
The deity who grants the spell enables the
priest to know exactly what types and numbers
of animals are within the area of effect. The priest
may specify the numbers of animals he wants; for
instance, a 16th-level priest could summon 60
HD of wolves, 40 HD of bears, and 60 HD of
wolverines. The animals will begin arriving in
one round and will be assembled at the priest's
location at the end of three turns.
The animals will not fight among each other
even if they are natural enemies. Monsters (drag-
ons, gorgons, hell hounds, etc.) cannot be summoned with this spell.
The summoned animals will aid the priest in
any means of which they are capable. They will
enter battle, protect the priest and his companions, or perform a specified mission until the
priest dismisses them or the spell expires, During
this time, the priest can automatically communicate with his animals.
At the end of the spell, the animals instinctively return to their lairs. For the first three turns after the spell expires, the animals will not attack
the caster, his companions, or other summoned
animals. After this time. the animals will behave
normally.
[Tome of Magic]
Sphere: Animal, Summoning
(Conjuration/Summoning)
Quest
(Conjuration/Summoning)
Quest
Range: 0
Components: V, S
Duration: 1 day
Casting Time: 1 turn
Area of Effect: 10-mile radius
Saving Throw: None
Components: V, S
Duration: 1 day
Casting Time: 1 turn
Area of Effect: 10-mile radius
Saving Throw: None
Comments