Animal Summoning II
By means of this spell, the caster calls up to six animals that have 8 Hit Dice or less, or 12 animals of 4 Hit Dice or less, of whatever sort the caster names. Only animals within range of the caster at the time the spell is cast will come. The caster can try three times to summon three different types of animals—suppose that wild dogs are first summoned to no avail, then hawks are unsuccessfully called, and finally the caster calls for wild horses that may or may not be within summoning range. The DM will determine the chance of a summoned animal type being within range of the spell. The animals summoned aid the caster by whatever means they possess, staying until a fight is over, a specific mission is finished, the caster is safe, he sends them away, etc. Only normal or giant animals can be summoned; fantastic animals or monsters cannot be summoned by this spell (no chimerae, dragons, gorgons, manticores, etc.).
Sphere: Animal, Summoning
(Conjuration/Summoning)
Level: 5
(Conjuration/Summoning)
Level: 5
Range: 60 yards/level
Components: V, S
Duration: Special
Casting Time: 8
Area Of Effect: Special
Saving Throw: None
Components: V, S
Duration: Special
Casting Time: 8
Area Of Effect: Special
Saving Throw: None
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