Antipathy / Sympathy

This spell allows the wizard to set certain vibrations to emanate from an object or location that tend to either repel or attract a specific type of intelligent creature or characters of a particular alignment. The wizard must decide which effect is desired with regard to what creature type or alignment before beginning the spellcasting, for the components of each application differ. The spell cannot be cast upon living creatures.

Antipathy: This spell causes the affected creature or alignment type to feel an overpowering urge to leave the area or to not touch the affected item. If a saving throw vs. spell is successful, the creature can stay in the area or touch the item, but the creature will feel very uncomfortable, and a persistent itching will cause it to suffer the loss of 1 point of dexterity per round (for the spell's duration), subject to a maximum loss of 4 points and a minimum Dexterity of 3. Failure to save vs. spell forces the being to abandon the area or item, shunning it permanently and never willingly returning it until the spell is removed or expires.

Sympathy: By casting the sympathy application of the spell, the wizard can cause a particular type of creature or alignment of character to feel elated and pleased to be in an area or touching or possessing an object or item. The desire to stay in the area or touch the object is overpowering. Unless a saving throw vs. spell is successfully rolled the creature or character will stay or refuse to release the object. If the saving throw is successful, the creature or character is released from the enchantment, but a subsequent saving throw must be made 1d6 turns later. If this saving throw fails, the affected creature will return to the area or object.

Note that the particular type of creature to be affected must be named specifically, e.g., red dragons, hill giants, wererats, lammasu, catoblepas, vampires, etc. Likewise, the specific alignment must be named, e.g., chaotic evil, chaotic good, lawful neutral, true neutral, etc.

If this spell is cast upon an area, a 10-foot cube can be enchanted per experience level of the caster. If an object or item is enchanted, only that single thing can be enchanted; affected creatures or characters save vs. the spell with a -2 penalty.

[Player's Handbook]
School: Enchantment/Charm
Level: 8
Rarity: Common
Range: 30 yards
Components: V, S, M
Duration: 2 hours/level
Casting Time: 1 hour
Area of Effect: Special
Saving Throw: Special
Material Components:
Antipathy: a lump of alum soaked in vinegar
Sympathy: 1000 gp worth of crushed pearls and a drop of honey

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