Avoidance

By means of this spell, the caster sets up a natural repulsion between the affected object and all other living things except himself. Thus, any living creature attempting to touch the affected object is repulsed (unable to come closer than one foot), or repulses the affected object, depending on the relative mass of the two (a halfling attempting to touch an iron chest with an avoidance spell upon it will be thrown back, while the chest will skitter away from a giant-sized creature as the creature approaches).

The spell cannot be cast upon living things; any attempt to cast avoidance upon the apparel or possessions of a living creature entitles the subject creature to a saving throw vs. Spell.

Reverse: Attraction

The reverse of this spell, attraction, uses the same material components and sets up a natural attraction between the affected object and all living things. A creature is drawn to the object if the creature is smaller, or the object slides toward the creature if the creature is larger. A successful bend bars roll must be rolled to remove the enchanted object once it has adhered to an object or creature.

[Player's Handbook]

Reversible

School: Abjuration, Alteration
Level: 5
Rarity: Common
Range: 10 yards
Components: V, S, M
Duration: Permanent until dispelled
Casting Time: 5
Area of Effect: Up to 3-foot cube
Saving Throw: Special
Material Components:
a magnetized needle (not consumed)

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