Specialty
Assassin/Spy/Weapon Master
Qualifications
Blades must have a Dexterity of 13 or more, an Intelligence of at least 13,
and a Charisma of 15 or more.
Introduction
So you want to know about
Blades, eh? Well, keep out of the way and I
can show you about myself and those like me.
My name's Dark and I'm a Blade. I take my
name from the black garb that I wear at all
times. I'm actually not exceptional in this, as
all Blades dress in dark clothing. But the name
has stuck, and I like it.
I currently work for a small carnival that
travels around the mid-Flanaess, entertaining
the local crowds and thrilling the women. My
tricks are similar to those of most Blades. I
perform sword dances, swallow sabers, put
on weapon displays, and perform feats of
knife throwing. Most crowds are especially
enthralled when I strap Tatanna, a young-looking elf maiden, to a wooden plank, blindfold myself, step back 12 paces, then encircle
her body in a wall of knives.
Entertaining fools is only my surface career.
On the last day of a performance, a half dozen
of my fellow performers and I stage the real
entertainment — at least from my point of
view. We slip into the upper class section of
town and relieve some pompous wealthy
dupe of his family fortune.
Although these "side shows" are very profitable, they still don't give me the old thrill
that I used to get. Thus, I've turned to a more
daring hobby — assassination. I'm not a
"Blade for hire," and I absolutely hate those
mindless, ruthless killers. What I do is feel out
a town to discover who's oppressing the populace the most. Once I've found the biggest bully in town, I slip into his residence, spy on
him, and plan his untimely demise. Then I
perform my greatest solo act. I slip into the
fellow's bedroom, poison him, cast sound
bubble, wake him, and then share in his last
few moments of life.
Description
Blades are master artisans with
bladed weapons. Everyone has seen a Blade in
action at fairs and carnivals. They are the
knife throwers who pop balloons while blindfolded and swallow slender sabers such as
those used by lawless pirates on the high seas.
Blades also perform amazing displays of
weapon skill and control as they flash various
weapons all about their bodies with deadly
precision. Oriental Blades are perhaps the
most skilled at this particular art form. Using
weapons such as the three-piece rod, nunchaku, or the katana, Oriental Blades put on
amazing displays of rapid weapon movement,
including offensive and defensive spins, katas,
and ritual dances. Occidental Blades are also
impressive, as they rapidly spin short swords,
quarterstaves, or sickles about them.
Besides rapid displays of weapon skill,
Blades also perform slow, elegant dances, involving incredibly precise movement and timing. These dances include thrusts, lunges,
leaps, graceful arcs, etc.
If there is a showy way to wield, throw, or
perform with a weapon, a Blade knows how
to do it better than anyone.
Role
Blades have great reputations as the
most deadly weapon masters in the land. This
is generally far from the truth. Any warrior is
more skilled than most Blades at successfully
attacking opponents. Blades don't understand
offensive and defensive weapon maneuvers,
nor do they know the locations of vital body
parts. Blades can be effective in many combat
situations, however, as they use flash and
flare to enhance their attacks.
Imagine what an orc would think if it was
trapped in a cavern with only two exits and a
man blocking each. One man (a warrior)
wears plate mail and is calmly holding a long
sword; the other (a Blade) is dressed in solid
black studded leather armor and is grasping a
halberd. Both men advance upon the hapless
orc, but the Blade begins rotating his halberd
in an ever-quickening offensive spin, demonstrating masterful control of his weapon.
Which opponent will the orc choose?
Blades are valuable aids to any party, as
their amazing displays can have significant effects upon the resolve and morale of opponents.
For every Blade who leads an adventurous
life, there is another who serves in the role of
assassin. Blades make perfect killers, as they
know how to climb walls, cast wizard spells,
and use any weapon they choose. Furthermore, Blades can use their performing personae to gather information and even get
themselves invited to perform within the
homes of their victims.
Weapon Proficiencies
At least half of a
Blade's weapon proficiency slots must be selected from the following: sword (any), dagger, knife. Blades are also limited to expending
but one slot on a purely missile weapon (one
that cannot be used in melee combat). This
does not include such weapons as spears or
hand axes, which can be thrown or used in
melee.
Nonweapon Proficiencies
Bonuses
Reading/Writing (native tongue),
Local History,
Blind-Fighting,
Juggling Suggested
Blacksmithing,
Bowyer/Fletcher,
Disguise, Poetry,
Weaponsmithing
Armor/Equipment
To complement their entertainment image as mysterious and fearsome men, Blades often dress in black garb,
even going so far as to wear masks, facial
wraps, or black headgear. Their weapons are
always kept in perfect condition and highly
polished for maximum effect during a performance. A man dressed in solid black, flashing gleaming silver blades, is truly an
awesome sight.
Special Benefits
Weapons Display
For this ability to have
an effect, the Blade must whirl a non-missile
weapon about his body. The observer must be
close enough to the Blade to see the display
(e.g., a
darkness spell negates the effect). The
display has no effect upon those already engaged in close combat, as they are too busy to
pay attention to the show. Also, Weapons
Display works only on those of Low (5) or
better Intelligence, who can either use weapons or have seen them used. (It is impossible
to impress green slime by twirling a dagger in
your fingers.) Likewise, a highly intelligent
creature that has never seen a weapon used
will also be unintimidated by the Blade's display.
By whirling a melee or hurled weapon
about, a Blade can affect the morale and courage of others. Such a display of skill, precision, and deadly grace lowers opponents'
morale by 2 (but it does not require an immediate morale check) and inspires allies, giving
a +1 bonus to allies' attack rolls.
The display must occur for a full round
without interruption. During this time, any
successful attack upon the Blade, or failed
saving throw by the Blade, disrupts the display.
Weapons Display may be used only once
per encounter; the display lasts for one round
per level of the Blade.
This ability requires a lot of room; it cannot
be done in a narrow corridor. Specifically, the
Blade must be able to stand with his arms extended while holding out the weapon and be
able to move his arms in all directions without
contacting any obstructions.
Handle Weapon
Blades train and perform
with weapons in both hands. Although all
thieves are allowed to
Attack with Two Weapons. Blades suffer
no penalty to their main weapon and only a
-2 penalty to the attack roll with their secondary weapon.
Blades are considered to be ambidextrous.
They can shoot a bow equally well with either
their left or right hand, they can wield a sword
in either hand, and they can throw daggers
with either hand — all with no penalties.
When a Blade tries to catch small weapons
that are thrown at him, the attack roll (see the
Juggling proficiency) is made using the Blade's
level as a bonus.
Trick Throw
Although this ability is called
"trick throw," it functions the same for both
missile weapons and hurled weapons. Trick
throw enables a Blade to perform called shots. The usual -4
attack roll penalty is lessened by 1 for every
five experience levels of the Blade (round fractions up). Thus 1st- through 5th-level Blades
suffer only a -3 penalty, 6th- through 10th-level Blades suffer only a -2 penalty, and so
on.
Because Blades throw weapons blindfolded, they extend the
Blind-Fighting proficiency to include hurled weapons and missile
weapons (to a maximum range of 30 feet).
Defensive/Offensive Spin
Defensive and
offensive spins are elements of a good weapon
display. They have other uses as well.
A defensive spin is a specialized form of
Parrying in which
the Blade whirls his weapon to create a deadly
shell about his body. A Blade may not attack
during any round in which he is performing a
defensive spin. The Blade's Armor Class is
lowered by half the Blade's level (round fractions up) during this maneuver. In addition,
any creature that makes a melee attack on the
Blade must roll a successful saving throw vs.
paralyzation or suffer damage equal to half
the Blade's level (round fractions up; the damage is limited to the weapon's maximum damage, including any bonuses of the weapon). A
defensive spin may be used only once per
combat; it lasts for a maximum number of
rounds equal to the Blade's Constitution. A
successful hit upon the Blade disrupts his concentration and ends the defensive spin.
An offensive spin is a much more threatening maneuver. The Blade creates a fearsome-looking display of skill directed at a specific
opponent. The spin must last for the entire
round, during which the Blade does not attack
(nor does he receive any Armor Class adjustment, as he would for a defensive spin). On
the next round, the Blade makes a normal attack roll. If this hits, the victim must roll a
successful morale check or it will try to stay at
least ten feet from the Blade (going off to attack other members of the Blade's party or
fleeing in terror if the Blade is the only available opponent). Offensive spins may be attempted only once on a particular creature.
Furthermore, the Blade cannot have been
damaged by that creature prior to the offensive spin attack (a creature won't fear someone it has already injured). This is a difficult
condition to fulfill, as the creature gets a free
round to attack while the Blade is the first
round of the offensive spin. Offensive spins
function only against creatures of Low (5) or
better Intelligence.
If the Blade's spin is interrupted (either voluntarily or by a successful attack), the Blade
does not get an attack that round.
Special Hindrances
Unlike many other
bards, Blades do not gain the 10th-level ability
to use all forms of written magical items.
Blades study weapons, not scrolls, maps, and
books.
Notes
Although Blades do not receive a
single bonus to damage or attack rolls, and
they fight as rogues, they are still some of the
flashiest combatants youll ever meet or play.
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