Champion's Strength
Champion's strength bestows one member of a
group with attack and damage bonuses from the
rest of the group. The recipient of the spell can
then fight as the group's champion.
The spell draws bonuses from one person for
every two levels of the priest, All characters involved must be within a 30'-radius of the priest.
At the time of casting, the priest designates the
recipient of the spell and the contributors. All
characters who contribute to the spell must do so
willingly.
When the spell is completed, the designated
character (the group's champion) gains any non-magical bonuses to THAC0 and damage possessed by the characters who contributed to the
spell. Characters without bonuses or with combat penalties could conceivably be included in the
spell; such characters count against the maximum
number of creatures that can be affected. Penalties are likewise applied to the champion; contributors to this spell must be chosen carefully.
The bonuses gained through this spell are added to the character's own bonuses (if any). The
champion channels the energy of others through
himself, improving his fighting ability.
The champion must be in the line of sight and
within 30 feet of the characters aiding him. Characters who contribute their bonuses must concentrate on the champion for the duration of the
spell. If this concentration is broken (by moving
more than 10 feet per round, fighting, being
struck, or losing sight of the champion), that
character's contribution is immediately lost.
The spell expires when the last character contributing power to the champion ceases concentration.
A champion may benefit from only one champion's strength spell at one time. Contributors
can aid only one champion at one time.
[Tome of Magic]
Sphere: Law
(Alteration)
Level: 5
(Alteration)
Level: 5
Range: 0
Components: V, S, M
Duration: Special
Casting Time: 2
Area of Effect: Special
Saving Throw: None
Components: V, S, M
Duration: Special
Casting Time: 2
Area of Effect: Special
Saving Throw: None
a chain of five gold links worth at least 1,000 gp
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